- moved base menu code to "common".
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12 changed files with 100 additions and 82 deletions
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@ -62,6 +62,7 @@
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#include "doommenu.h"
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#include "r_utility.h"
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#include "gameconfigfile.h"
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#include "d_player.h"
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EXTERN_CVAR(Int, cl_gfxlocalization)
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EXTERN_CVAR(Bool, m_quickexit)
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@ -191,6 +192,17 @@ bool M_SetSpecialMenu(FName menu, int param)
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break;
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}
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DMenuDescriptor** desc = MenuDescriptors.CheckKey(menu);
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if (desc != nullptr)
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{
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if ((*desc)->mNetgameMessage.IsNotEmpty() && netgame && !demoplayback)
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{
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M_StartMessage((*desc)->mNetgameMessage, 1);
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return false;
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}
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}
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// End of special checks
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return true;
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}
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