- added new properties to UDMF spec.
- implemented color_absolute flag,
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3 changed files with 22 additions and 6 deletions
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@ -1480,6 +1480,9 @@ public:
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sec->SpecialColors[sector_t::sprites] = CheckInt(key) || 0xff000000;
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break;
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case NAME_Color_Absolute:
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Flag(sec->MoreFlags, SECF_SPECIALCOLORSABSOLUTE, key);
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case NAME_Desaturation:
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desaturation = int(255*CheckFloat(key));
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continue;
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