- Added a 'resetinventory' MAPINFO option.

- Added MF6_NOFEAR flag.
- Added A_MonsterRefire(probability, jumptarget).
- Added A_JumpIfTargetInSight(state) action function.
- Changed: Puffs set their angle to face the originator of the attack.
- Strife's burning hands originally make the level view fullbright.
  changed in ZDoom to do partial brightening.

SVN r1642 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-06 12:46:35 +00:00
commit 476e0bce2a
11 changed files with 86 additions and 8 deletions

View file

@ -724,11 +724,14 @@ void P_NewChaseDir(AActor * actor)
deltax = actor->target->x - actor->x;
deltay = actor->target->y - actor->y;
if ((actor->target->player != NULL && (actor->target->player->cheats & CF_FRIGHTENING)) ||
(actor->flags4 & MF4_FRIGHTENED))
if (!(actor->flags6 & MF6_NOFEAR))
{
deltax = -deltax;
deltay = -deltay;
if ((actor->target->player != NULL && (actor->target->player->cheats & CF_FRIGHTENING)) ||
(actor->flags4 & MF4_FRIGHTENED))
{
deltax = -deltax;
deltay = -deltay;
}
}
}
else