- Added a 'resetinventory' MAPINFO option.
- Added MF6_NOFEAR flag. - Added A_MonsterRefire(probability, jumptarget). - Added A_JumpIfTargetInSight(state) action function. - Changed: Puffs set their angle to face the originator of the attack. - Strife's burning hands originally make the level view fullbright. changed in ZDoom to do partial brightening. SVN r1642 (trunk)
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11 changed files with 86 additions and 8 deletions
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@ -4272,6 +4272,7 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
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puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
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if (puff == NULL) return NULL;
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if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y);
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// If a puff has a crash state and an actor was not hit,
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// it will enter the crash state. This is used by the StrifeSpark
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