- Made all the basic texture classes local to their implementation.
They are not needed anywhere else. - Changed the HackHack hack for corrupt 256 pixel high textures that FMultiPatchTexture only calls a virtual function instead of doing any type checks of the patch itself. - Cleaned up the constant definitions in doomdata.h. - Moved the TEXTUREx structures from doomdata.h to multipatchtexture.cpp because they are used only in this one file. - Removed some more typedefs from r_defs.h and doomdata.h - Moved local polyobject data definitions from p_local.h to po_man.cpp. SVN r1012 (trunk)
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34 changed files with 1723 additions and 1091 deletions
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@ -1038,7 +1038,7 @@ static void M_ExtractSaveData (const FSaveGameNode *node)
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}
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// Extract pic
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SavePic = FPNGTexture::CreateFromFile(png, node->Filename);
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SavePic = PNGTexture_CreateFromFile(png, node->Filename);
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delete png;
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}
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