- Made all the basic texture classes local to their implementation.
They are not needed anywhere else. - Changed the HackHack hack for corrupt 256 pixel high textures that FMultiPatchTexture only calls a virtual function instead of doing any type checks of the patch itself. - Cleaned up the constant definitions in doomdata.h. - Moved the TEXTUREx structures from doomdata.h to multipatchtexture.cpp because they are used only in this one file. - Removed some more typedefs from r_defs.h and doomdata.h - Moved local polyobject data definitions from p_local.h to po_man.cpp. SVN r1012 (trunk)
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34 changed files with 1723 additions and 1091 deletions
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@ -459,7 +459,7 @@ void P_SerializeSounds (FArchive &arc)
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void P_SerializePolyobjs (FArchive &arc)
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{
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int i;
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polyobj_t *po;
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FPolyObj *po;
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if (arc.IsStoring ())
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{
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