- Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor

if the first spawned one died and executed some code in its death state.
- Added Karate Chris's submission for 'allowrespawn' MAPINFO option.
- Added Karate Chris's submission for customizable skill confirmation text.
- Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when
  setting Doomguy's face. (Thanks to Karate Chris for the fix.)
- added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser.
  Even though the software renderer has no use for them it is necessary to support them
  so that mods can use these flags without becoming incompatible with ZDoom.


SVN r576 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-06 08:55:17 +00:00
commit 47dafa3824
14 changed files with 63 additions and 23 deletions

View file

@ -1,8 +1,23 @@
December 6, 2007 (Changes by Graf Zahl)
- Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor
if the first spawned one died and executed some code in its death state.
December 5, 2007
- Fixed: The Linux makefile should use the include files for the system FLAC
installation, not the bundled copies which might not match what is installed.
- Upgraded bundled FLAC from version 1.1.2 to version 1.2.1.
December 2, 2007 (Changes by Graf Zahl)
- Added Karate Chris's submission for 'allowrespawn' MAPINFO option.
- Added Karate Chris's submission for customizable skill confirmation text.
- Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when
setting Doomguy's face. (Thanks to Karate Chris for the fix.)
November 29, 2007 (Changes by Graf Zahl)
- added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser.
Even though the software renderer has no use for them it is necessary to support them
so that mods can use these flags without becoming incompatible with ZDoom.
November 28, 2007 (Changes by Graf Zahl)
- after looking at the most recent Vavoom update I realized that A_FastChase should not
use the multi-purpose special2 as counter for strafing so I added a new variable