- Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor

if the first spawned one died and executed some code in its death state.
- Added Karate Chris's submission for 'allowrespawn' MAPINFO option.
- Added Karate Chris's submission for customizable skill confirmation text.
- Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when
  setting Doomguy's face. (Thanks to Karate Chris for the fix.)
- added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser.
  Even though the software renderer has no use for them it is necessary to support them
  so that mods can use these flags without becoming incompatible with ZDoom.


SVN r576 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-06 08:55:17 +00:00
commit 47dafa3824
14 changed files with 63 additions and 23 deletions

View file

@ -1741,7 +1741,10 @@ void M_ChooseSkill (int choice)
{
if (gameinfo.gametype == GAME_Doom && AllSkills[choice].MustConfirm)
{
M_StartMessage (GStrings("NIGHTMARE"), M_VerifyNightmare, true);
const char *msg = AllSkills[choice].MustConfirmText;
if (*msg==0) msg = GStrings("NIGHTMARE");
if (*msg=='$') msg = GStrings(msg+1);
M_StartMessage (msg, M_VerifyNightmare, true);
return;
}