- fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders.
This commit is contained in:
parent
40a72c71f5
commit
482e9c0f2c
3 changed files with 12 additions and 2 deletions
|
|
@ -63,6 +63,7 @@ public:
|
|||
|
||||
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
|
||||
~VulkanFrameBuffer();
|
||||
bool IsVulkan() override { return true; }
|
||||
|
||||
void Update();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue