- fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders.

This commit is contained in:
Rachael Alexanderson 2019-04-11 13:21:40 -04:00
commit 482e9c0f2c
3 changed files with 12 additions and 2 deletions

View file

@ -63,6 +63,7 @@ public:
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
~VulkanFrameBuffer();
bool IsVulkan() override { return true; }
void Update();