- made the event manager an object so it can be instantiated multiple times.
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parent
8d83f03138
commit
484485f3cf
21 changed files with 257 additions and 246 deletions
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@ -273,7 +273,7 @@ void D_ProcessEvents (void)
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if (M_Responder (ev))
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continue; // menu ate the event
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// check events
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if (ev->type != EV_Mouse && E_Responder(ev)) // [ZZ] ZScript ate the event // update 07.03.17: mouse events are handled directly
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if (ev->type != EV_Mouse && eventManager.Responder(ev)) // [ZZ] ZScript ate the event // update 07.03.17: mouse events are handled directly
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continue;
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G_Responder (ev);
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}
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@ -295,7 +295,7 @@ void D_PostEvent (const event_t *ev)
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return;
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}
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events[eventhead] = *ev;
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if (ev->type == EV_Mouse && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_Responder(ev) && !paused)
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if (ev->type == EV_Mouse && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !eventManager.Responder(ev) && !paused)
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{
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if (Button_Mlook.bDown || freelook)
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{
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@ -2730,7 +2730,7 @@ void D_DoomMain (void)
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{
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Level->Thinkers.DestroyThinkersInList(STAT_STATIC);
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}
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E_Shutdown(false);
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eventManager.Shutdown(false);
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P_FreeLevelData();
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M_SaveDefaults(NULL); // save config before the restart
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