Fixed merge conflicts.
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parent
201ae3c60f
commit
4865e7109c
4 changed files with 121 additions and 30 deletions
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@ -1290,7 +1290,7 @@ void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
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//
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// R_DrawPSprite
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//
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void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac)
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void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, double alpha)
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{
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double tx;
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int x1;
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@ -1326,7 +1326,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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flip = sprframe->Flip & 1;
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tex = TexMan(picnum);
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if (tex->UseType == FTexture::TEX_Null)
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if (tex->UseType == FTexture::TEX_Null || pspr->RenderStyle == STYLE_None)
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return;
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if (pspr->firstTic)
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@ -1363,10 +1363,10 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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tx += tex->GetScaledWidth();
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x2 = xs_RoundToInt(CenterX + tx * pspritexscale);
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// off the left side
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if (x2 <= 0)
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return;
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return;
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// store information in a vissprite
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vis = &avis[vispspindex];
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@ -1404,7 +1404,9 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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vis->pic = tex;
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vis->ColormapNum = 0;
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if (flip)
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// If flip is used, provided that it's not already flipped (that would just invert itself)
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// (It's an XOR...)
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if (!(flip) != !(pspr->Flags & PSPF_FLIP))
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{
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vis->xiscale = -FLOAT2FIXED(pspritexiscale * tex->Scale.X);
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vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
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@ -1422,8 +1424,26 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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FDynamicColormap *colormap_to_use = nullptr;
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if (pspr->GetID() < PSP_TARGETCENTER)
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{
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vis->Style.Alpha = float(owner->Alpha);
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vis->Style.RenderStyle = owner->RenderStyle;
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// Set the alpha based on if using the overlay's own or not.
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vis->Style.Alpha = (pspr->Flags & PSPF_ALPHA) ? float(alpha) : float(owner->Alpha);
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// Set the render style
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if (pspr->Flags & PSPF_RENDERSTYLE)
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{
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const int rs = clamp<int>(pspr->RenderStyle, 0, STYLE_Count);
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if (rs == STYLE_Normal && vis->Style.Alpha < 1.0)
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vis->Style.RenderStyle = LegacyRenderStyles[STYLE_Translucent];
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else
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vis->Style.RenderStyle = LegacyRenderStyles[rs];
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}
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else
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{
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if (owner->RenderStyle == LegacyRenderStyles[STYLE_Normal] && vis->Style.Alpha < 1.0)
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vis->Style.RenderStyle = LegacyRenderStyles[STYLE_Translucent];
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else
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vis->Style.RenderStyle = owner->RenderStyle;
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}
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// The software renderer cannot invert the source without inverting the overlay
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// too. That means if the source is inverted, we need to do the reverse of what
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@ -1657,9 +1677,10 @@ void R_DrawPlayerSprites ()
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// It's possible this psprite's caller is now null but the layer itself hasn't been destroyed
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// because it didn't tick yet (if we typed 'take all' while in the console for example).
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// In this case let's simply not draw it to avoid crashing.
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if ((psp->GetID() != PSP_TARGETCENTER || CrosshairImage == nullptr) && psp->GetCaller() != nullptr)
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{
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R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF);
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R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF, psp->alpha);
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}
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psp = psp->GetNext();
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