Create VkLevelMeshUploader

This commit is contained in:
Magnus Norddahl 2023-12-06 15:57:46 +01:00
commit 486a08e882
8 changed files with 425 additions and 329 deletions

View file

@ -53,7 +53,7 @@ void VkLevelMesh::Reset()
deletelist->Add(std::move(IndexBuffer));
deletelist->Add(std::move(NodeBuffer));
deletelist->Add(std::move(SurfaceBuffer));
deletelist->Add(std::move(SurfaceUniformsBuffer));
deletelist->Add(std::move(UniformsBuffer));
deletelist->Add(std::move(SurfaceIndexBuffer));
deletelist->Add(std::move(PortalBuffer));
deletelist->Add(std::move(StaticBLAS.ScratchBuffer));
@ -93,289 +93,8 @@ void VkLevelMesh::BeginFrame()
void VkLevelMesh::UploadMeshes(bool dynamicOnly)
{
TArray<SubmeshBufferLocation> locations(2);
// Find submesh buffer sizes
for (LevelSubmesh* submesh : { Mesh->StaticMesh.get(), Mesh->DynamicMesh.get() })
{
SubmeshBufferLocation location;
location.Submesh = submesh;
location.VertexSize = submesh->Mesh.Vertices.Size();
location.IndexSize = submesh->Mesh.Elements.Size();
location.NodeSize = (int)submesh->Collision->get_nodes().size();
location.SurfaceIndexSize = submesh->Mesh.SurfaceIndexes.Size();
location.SurfaceSize = submesh->GetSurfaceCount();
location.UniformsSize = submesh->Mesh.Uniforms.Size();
locations.Push(location);
}
// Find submesh locations in buffers
for (unsigned int i = 1, count = locations.Size(); i < count; i++)
{
const SubmeshBufferLocation& prev = locations[i - 1];
SubmeshBufferLocation& cur = locations[i];
cur.VertexOffset = prev.VertexOffset + prev.VertexSize;
cur.IndexOffset = prev.IndexOffset + prev.IndexSize;
cur.NodeOffset = prev.NodeOffset + prev.NodeSize;
cur.SurfaceIndexOffset = prev.SurfaceIndexOffset + prev.SurfaceIndexSize;
cur.SurfaceOffset = prev.SurfaceOffset + prev.SurfaceSize;
cur.UniformsOffset = prev.UniformsOffset + prev.UniformsSize;
if (
cur.VertexOffset + cur.VertexSize > GetMaxVertexBufferSize() ||
cur.IndexOffset + cur.IndexSize > GetMaxIndexBufferSize() ||
cur.NodeOffset + cur.NodeSize > GetMaxNodeBufferSize() ||
cur.SurfaceOffset + cur.SurfaceSize > GetMaxSurfaceBufferSize() ||
cur.UniformsOffset + cur.UniformsSize > GetMaxUniformsBufferSize() ||
cur.SurfaceIndexOffset + cur.SurfaceIndexSize > GetMaxSurfaceIndexBufferSize())
{
I_FatalError("Dynamic accel struct buffers are too small!");
}
}
unsigned int start = dynamicOnly;
unsigned int end = locations.Size();
// Figure out how much memory we need to transfer it to the GPU
size_t transferBufferSize = sizeof(CollisionNodeBufferHeader) + sizeof(CollisionNode);
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
transferBufferSize += cur.Submesh->Mesh.Vertices.Size() * sizeof(FFlatVertex);
transferBufferSize += cur.Submesh->Mesh.UniformIndexes.Size() * sizeof(int);
transferBufferSize += cur.Submesh->Mesh.Elements.Size() * sizeof(uint32_t);
transferBufferSize += cur.Submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
transferBufferSize += cur.Submesh->Mesh.SurfaceIndexes.Size() * sizeof(int);
transferBufferSize += cur.Submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
transferBufferSize += cur.Submesh->Mesh.Uniforms.Size() * sizeof(SurfaceUniforms);
}
if (!dynamicOnly)
transferBufferSize += Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo);
// Begin the transfer
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
auto transferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(transferBufferSize)
.DebugName("UploadMeshes")
.Create(fb->GetDevice());
uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferBufferSize);
size_t datapos = 0;
// Copy node buffer header and create a root node that merges the static and dynamic AABB trees
if (locations[1].Submesh->Collision->get_root() != -1)
{
int root0 = locations[0].Submesh->Collision->get_root();
int root1 = locations[1].Submesh->Collision->get_root();
const auto& node0 = locations[0].Submesh->Collision->get_nodes()[root0];
const auto& node1 = locations[1].Submesh->Collision->get_nodes()[root1];
FVector3 aabbMin(std::min(node0.aabb.min.X, node1.aabb.min.X), std::min(node0.aabb.min.Y, node1.aabb.min.Y), std::min(node0.aabb.min.Z, node1.aabb.min.Z));
FVector3 aabbMax(std::max(node0.aabb.max.X, node1.aabb.max.X), std::max(node0.aabb.max.Y, node1.aabb.max.Y), std::max(node0.aabb.max.Z, node1.aabb.max.Z));
CollisionBBox bbox(aabbMin, aabbMax);
CollisionNodeBufferHeader nodesHeader;
nodesHeader.root = locations[1].NodeOffset + locations[1].NodeSize;
CollisionNode info;
info.center = bbox.Center;
info.extents = bbox.Extents;
info.left = locations[0].NodeOffset + root0;
info.right = locations[1].NodeOffset + root1;
info.element_index = -1;
*((CollisionNodeBufferHeader*)(data + datapos)) = nodesHeader;
*((CollisionNode*)(data + datapos + sizeof(CollisionNodeBufferHeader))) = info;
cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, 0, sizeof(CollisionNodeBufferHeader));
cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos + sizeof(CollisionNodeBufferHeader), sizeof(CollisionNodeBufferHeader) + nodesHeader.root * sizeof(CollisionNode), sizeof(CollisionNode));
}
else // second submesh is empty, just point the header at the first one
{
CollisionNodeBufferHeader nodesHeader;
nodesHeader.root = locations[0].Submesh->Collision->get_root();
*((CollisionNodeBufferHeader*)(data + datapos)) = nodesHeader;
cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, 0, sizeof(CollisionNodeBufferHeader));
}
datapos += sizeof(CollisionNodeBufferHeader) + sizeof(CollisionNode);
// Copy vertices
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
size_t copysize = submesh->Mesh.Vertices.Size() * sizeof(FFlatVertex);
memcpy(data + datapos, submesh->Mesh.Vertices.Data(), copysize);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), VertexBuffer.get(), datapos, cur.VertexOffset * sizeof(FFlatVertex), copysize);
datapos += copysize;
}
// Copy uniform indexes
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
size_t copysize = submesh->Mesh.UniformIndexes.Size() * sizeof(int);
memcpy(data + datapos, submesh->Mesh.UniformIndexes.Data(), copysize);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), UniformIndexBuffer.get(), datapos, cur.VertexOffset * sizeof(int), copysize);
datapos += copysize;
}
// Copy indexes
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
uint32_t* indexes = (uint32_t*)(data + datapos);
for (int j = 0, count = submesh->Mesh.Elements.Size(); j < count; ++j)
*(indexes++) = cur.VertexOffset + submesh->Mesh.Elements[j];
size_t copysize = submesh->Mesh.Elements.Size() * sizeof(uint32_t);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), IndexBuffer.get(), datapos, cur.IndexOffset * sizeof(uint32_t), copysize);
datapos += copysize;
}
// Copy collision nodes
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
CollisionNode* nodes = (CollisionNode*)(data + datapos);
for (auto& node : submesh->Collision->get_nodes())
{
CollisionNode info;
info.center = node.aabb.Center;
info.extents = node.aabb.Extents;
info.left = node.left != -1 ? node.left + cur.NodeOffset : -1;
info.right = node.right != -1 ? node.right + cur.NodeOffset : -1;
info.element_index = node.element_index != -1 ? node.element_index + cur.IndexOffset : -1;
*(nodes++) = info;
}
size_t copysize = submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, +sizeof(CollisionNodeBufferHeader) + cur.NodeOffset * sizeof(CollisionNode), copysize);
datapos += copysize;
}
// Copy surface indexes
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
int* indexes = (int*)(data + datapos);
for (int j = 0, count = submesh->Mesh.SurfaceIndexes.Size(); j < count; ++j)
*(indexes++) = cur.SurfaceIndexOffset + submesh->Mesh.SurfaceIndexes[j];
size_t copysize = submesh->Mesh.SurfaceIndexes.Size() * sizeof(int);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceIndexBuffer.get(), datapos, cur.SurfaceIndexOffset * sizeof(int), copysize);
datapos += copysize;
}
// Copy surfaces
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
SurfaceInfo* surfaces = (SurfaceInfo*)(data + datapos);
for (int j = 0, count = submesh->GetSurfaceCount(); j < count; ++j)
{
LevelMeshSurface* surface = submesh->GetSurface(j);
SurfaceInfo info;
info.Normal = FVector3(surface->plane.X, surface->plane.Z, surface->plane.Y);
info.PortalIndex = surface->portalIndex;
info.SamplingDistance = (float)surface->sampleDimension;
info.Sky = surface->bSky;
info.Alpha = surface->alpha;
if (surface->texture)
{
auto mat = FMaterial::ValidateTexture(surface->texture, 0);
info.TextureIndex = fb->GetBindlessTextureIndex(mat, CLAMP_NONE, 0);
}
else
{
info.TextureIndex = 0;
}
*(surfaces++) = info;
}
size_t copysize = submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceBuffer.get(), datapos, cur.SurfaceOffset * sizeof(SurfaceInfo), copysize);
datapos += copysize;
}
// Copy surface uniforms
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
for (int j = 0, count = submesh->Mesh.Uniforms.Size(); j < count; j++)
{
auto& surfaceUniforms = submesh->Mesh.Uniforms[j];
auto& material = submesh->Mesh.Materials[j];
if (material.mMaterial)
{
auto source = material.mMaterial->Source();
surfaceUniforms.uSpecularMaterial = { source->GetGlossiness(), source->GetSpecularLevel() };
surfaceUniforms.uTextureIndex = fb->GetBindlessTextureIndex(material.mMaterial, material.mClampMode, material.mTranslation);
}
else
{
surfaceUniforms.uTextureIndex = 0;
}
}
SurfaceUniforms* uniforms = (SurfaceUniforms*)(data + datapos);
size_t copysize = submesh->Mesh.Uniforms.Size() * sizeof(SurfaceUniforms);
memcpy(uniforms, submesh->Mesh.Uniforms.Data(), copysize);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceUniformsBuffer.get(), datapos, cur.UniformsOffset * sizeof(SurfaceUniforms), copysize);
datapos += copysize;
}
// Copy portals
if (!dynamicOnly)
{
PortalInfo* portals = (PortalInfo*)(data + datapos);
for (auto& portal : Mesh->StaticMesh->Portals)
{
PortalInfo info;
info.transformation = portal.transformation;
*(portals++) = info;
}
size_t copysize = Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), PortalBuffer.get(), datapos, 0, copysize);
datapos += copysize;
}
assert(datapos == transferBufferSize);
// End the transfer
transferBuffer->Unmap();
fb->GetCommands()->TransferDeleteList->Add(std::move(transferBuffer));
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
VkLevelMeshUploader uploader(this);
uploader.Upload(dynamicOnly);
}
int VkLevelMesh::GetMaxVertexBufferSize()
@ -385,7 +104,7 @@ int VkLevelMesh::GetMaxVertexBufferSize()
int VkLevelMesh::GetMaxIndexBufferSize()
{
return Mesh->StaticMesh->Mesh.Elements.Size() + MaxDynamicIndexes;
return Mesh->StaticMesh->Mesh.Indexes.Size() + MaxDynamicIndexes;
}
int VkLevelMesh::GetMaxNodeBufferSize()
@ -460,7 +179,7 @@ void VkLevelMesh::CreateBuffers()
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
SurfaceUniformsBuffer = BufferBuilder()
UniformsBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(GetMaxUniformsBufferSize() * sizeof(SurfaceUniforms))
.DebugName("SurfaceUniformsBuffer")
@ -497,7 +216,7 @@ VkLevelMesh::BLAS VkLevelMesh::CreateBLAS(LevelSubmesh* submesh, bool preferFast
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
uint32_t maxPrimitiveCount = submesh->Mesh.Elements.Size() / 3;
uint32_t maxPrimitiveCount = submesh->Mesh.Indexes.Size() / 3;
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
@ -545,7 +264,7 @@ void VkLevelMesh::CreateStaticBLAS()
void VkLevelMesh::CreateDynamicBLAS()
{
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->Mesh.Vertices.Size(), Mesh->StaticMesh->Mesh.Elements.Size());
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->Mesh.Vertices.Size(), Mesh->StaticMesh->Mesh.Indexes.Size());
}
void VkLevelMesh::CreateTopLevelAS()
@ -657,7 +376,7 @@ void VkLevelMesh::UpdateDynamicBLAS()
deletelist->Add(std::move(DynamicBLAS.AccelStructBuffer));
deletelist->Add(std::move(DynamicBLAS.AccelStruct));
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->Mesh.Vertices.Size(), Mesh->StaticMesh->Mesh.Elements.Size());
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->Mesh.Vertices.Size(), Mesh->StaticMesh->Mesh.Indexes.Size());
}
void VkLevelMesh::UpdateTopLevelAS()
@ -717,3 +436,345 @@ void VkLevelMesh::UpdateTopLevelAS()
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
/////////////////////////////////////////////////////////////////////////////
VkLevelMeshUploader::VkLevelMeshUploader(VkLevelMesh* mesh) : Mesh(mesh)
{
}
void VkLevelMeshUploader::Upload(bool dynamicOnly)
{
UpdateSizes();
UpdateLocations();
start = dynamicOnly;
end = locations.Size();
size_t transferBufferSize = GetTransferSize();
if (transferBufferSize == 0)
return;
BeginTransfer(transferBufferSize);
UploadNodes();
UploadVertices();
UploadUniformIndexes();
UploadIndexes();
UploadSurfaceIndexes();
UploadSurfaces();
UploadUniforms();
UploadPortals();
EndTransfer(transferBufferSize);
}
void VkLevelMeshUploader::BeginTransfer(size_t transferBufferSize)
{
cmdbuffer = Mesh->fb->GetCommands()->GetTransferCommands();
transferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(transferBufferSize)
.DebugName("UploadMeshes")
.Create(Mesh->fb->GetDevice());
data = (uint8_t*)transferBuffer->Map(0, transferBufferSize);
datapos = 0;
}
void VkLevelMeshUploader::EndTransfer(size_t transferBufferSize)
{
assert(datapos == transferBufferSize);
transferBuffer->Unmap();
Mesh->fb->GetCommands()->TransferDeleteList->Add(std::move(transferBuffer));
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, Mesh->useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT)
.Execute(Mesh->fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, Mesh->useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkLevelMeshUploader::UploadNodes()
{
// Copy node buffer header and create a root node that merges the static and dynamic AABB trees
if (locations[1].Submesh->Collision->get_root() != -1)
{
int root0 = locations[0].Submesh->Collision->get_root();
int root1 = locations[1].Submesh->Collision->get_root();
const auto& node0 = locations[0].Submesh->Collision->get_nodes()[root0];
const auto& node1 = locations[1].Submesh->Collision->get_nodes()[root1];
FVector3 aabbMin(std::min(node0.aabb.min.X, node1.aabb.min.X), std::min(node0.aabb.min.Y, node1.aabb.min.Y), std::min(node0.aabb.min.Z, node1.aabb.min.Z));
FVector3 aabbMax(std::max(node0.aabb.max.X, node1.aabb.max.X), std::max(node0.aabb.max.Y, node1.aabb.max.Y), std::max(node0.aabb.max.Z, node1.aabb.max.Z));
CollisionBBox bbox(aabbMin, aabbMax);
CollisionNodeBufferHeader nodesHeader;
nodesHeader.root = locations[1].Node.Offset + locations[1].Node.Size;
CollisionNode info;
info.center = bbox.Center;
info.extents = bbox.Extents;
info.left = locations[0].Node.Offset + root0;
info.right = locations[1].Node.Offset + root1;
info.element_index = -1;
*((CollisionNodeBufferHeader*)(data + datapos)) = nodesHeader;
*((CollisionNode*)(data + datapos + sizeof(CollisionNodeBufferHeader))) = info;
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->NodeBuffer.get(), datapos, 0, sizeof(CollisionNodeBufferHeader));
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->NodeBuffer.get(), datapos + sizeof(CollisionNodeBufferHeader), sizeof(CollisionNodeBufferHeader) + nodesHeader.root * sizeof(CollisionNode), sizeof(CollisionNode));
}
else // second submesh is empty, just point the header at the first one
{
CollisionNodeBufferHeader nodesHeader;
nodesHeader.root = locations[0].Submesh->Collision->get_root();
*((CollisionNodeBufferHeader*)(data + datapos)) = nodesHeader;
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->NodeBuffer.get(), datapos, 0, sizeof(CollisionNodeBufferHeader));
}
datapos += sizeof(CollisionNodeBufferHeader) + sizeof(CollisionNode);
// Copy collision nodes
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
CollisionNode* nodes = (CollisionNode*)(data + datapos);
for (auto& node : submesh->Collision->get_nodes())
{
CollisionNode info;
info.center = node.aabb.Center;
info.extents = node.aabb.Extents;
info.left = node.left != -1 ? node.left + cur.Node.Offset : -1;
info.right = node.right != -1 ? node.right + cur.Node.Offset : -1;
info.element_index = node.element_index != -1 ? node.element_index + cur.Index.Offset : -1;
*(nodes++) = info;
}
size_t copysize = submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->NodeBuffer.get(), datapos, +sizeof(CollisionNodeBufferHeader) + cur.Node.Offset * sizeof(CollisionNode), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadVertices()
{
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
size_t copysize = submesh->Mesh.Vertices.Size() * sizeof(FFlatVertex);
memcpy(data + datapos, submesh->Mesh.Vertices.Data(), copysize);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->VertexBuffer.get(), datapos, cur.Vertex.Offset * sizeof(FFlatVertex), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadUniformIndexes()
{
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
size_t copysize = submesh->Mesh.UniformIndexes.Size() * sizeof(int);
memcpy(data + datapos, submesh->Mesh.UniformIndexes.Data(), copysize);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->UniformIndexBuffer.get(), datapos, cur.UniformIndexes.Offset * sizeof(int), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadIndexes()
{
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
uint32_t* indexes = (uint32_t*)(data + datapos);
for (int j = 0, count = submesh->Mesh.Indexes.Size(); j < count; ++j)
*(indexes++) = cur.Vertex.Offset + submesh->Mesh.Indexes[j];
size_t copysize = submesh->Mesh.Indexes.Size() * sizeof(uint32_t);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->IndexBuffer.get(), datapos, cur.Index.Offset * sizeof(uint32_t), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadSurfaceIndexes()
{
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
int* indexes = (int*)(data + datapos);
for (int j = 0, count = submesh->Mesh.SurfaceIndexes.Size(); j < count; ++j)
*(indexes++) = cur.SurfaceIndex.Offset + submesh->Mesh.SurfaceIndexes[j];
size_t copysize = submesh->Mesh.SurfaceIndexes.Size() * sizeof(int);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->SurfaceIndexBuffer.get(), datapos, cur.SurfaceIndex.Offset * sizeof(int), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadSurfaces()
{
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
SurfaceInfo* surfaces = (SurfaceInfo*)(data + datapos);
for (int j = 0, count = submesh->GetSurfaceCount(); j < count; ++j)
{
LevelMeshSurface* surface = submesh->GetSurface(j);
SurfaceInfo info;
info.Normal = FVector3(surface->plane.X, surface->plane.Z, surface->plane.Y);
info.PortalIndex = surface->portalIndex;
info.SamplingDistance = (float)surface->sampleDimension;
info.Sky = surface->bSky;
info.Alpha = surface->alpha;
if (surface->texture)
{
auto mat = FMaterial::ValidateTexture(surface->texture, 0);
info.TextureIndex = Mesh->fb->GetBindlessTextureIndex(mat, CLAMP_NONE, 0);
}
else
{
info.TextureIndex = 0;
}
*(surfaces++) = info;
}
size_t copysize = submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->SurfaceBuffer.get(), datapos, cur.Surface.Offset * sizeof(SurfaceInfo), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadUniforms()
{
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
auto submesh = cur.Submesh;
for (int j = 0, count = submesh->Mesh.Uniforms.Size(); j < count; j++)
{
auto& surfaceUniforms = submesh->Mesh.Uniforms[j];
auto& material = submesh->Mesh.Materials[j];
if (material.mMaterial)
{
auto source = material.mMaterial->Source();
surfaceUniforms.uSpecularMaterial = { source->GetGlossiness(), source->GetSpecularLevel() };
surfaceUniforms.uTextureIndex = Mesh->fb->GetBindlessTextureIndex(material.mMaterial, material.mClampMode, material.mTranslation);
}
else
{
surfaceUniforms.uTextureIndex = 0;
}
}
SurfaceUniforms* uniforms = (SurfaceUniforms*)(data + datapos);
size_t copysize = submesh->Mesh.Uniforms.Size() * sizeof(SurfaceUniforms);
memcpy(uniforms, submesh->Mesh.Uniforms.Data(), copysize);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->UniformsBuffer.get(), datapos, cur.Uniforms.Offset * sizeof(SurfaceUniforms), copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UploadPortals()
{
if (start == 0)
{
PortalInfo* portals = (PortalInfo*)(data + datapos);
for (auto& portal : Mesh->Mesh->StaticMesh->Portals)
{
PortalInfo info;
info.transformation = portal.transformation;
*(portals++) = info;
}
size_t copysize = Mesh->Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo);
if (copysize > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->PortalBuffer.get(), datapos, 0, copysize);
datapos += copysize;
}
}
void VkLevelMeshUploader::UpdateSizes()
{
for (LevelSubmesh* submesh : { Mesh->GetMesh()->StaticMesh.get(), Mesh->GetMesh()->DynamicMesh.get() })
{
SubmeshBufferLocation location;
location.Submesh = submesh;
location.Vertex.Size = submesh->Mesh.Vertices.Size();
location.Index.Size = submesh->Mesh.Indexes.Size();
location.Node.Size = (int)submesh->Collision->get_nodes().size();
location.SurfaceIndex.Size = submesh->Mesh.SurfaceIndexes.Size();
location.Surface.Size = submesh->GetSurfaceCount();
location.UniformIndexes.Size = submesh->Mesh.UniformIndexes.Size();
location.Uniforms.Size = submesh->Mesh.Uniforms.Size();
locations.Push(location);
}
}
void VkLevelMeshUploader::UpdateLocations()
{
for (unsigned int i = 1, count = locations.Size(); i < count; i++)
{
const SubmeshBufferLocation& prev = locations[i - 1];
SubmeshBufferLocation& cur = locations[i];
cur.Vertex.Offset = prev.Vertex.Offset + prev.Vertex.Size;
cur.Index.Offset = prev.Index.Offset + prev.Index.Size;
cur.Node.Offset = prev.Node.Offset + prev.Node.Size;
cur.SurfaceIndex.Offset = prev.SurfaceIndex.Offset + prev.SurfaceIndex.Size;
cur.Surface.Offset = prev.Surface.Offset + prev.Surface.Size;
cur.UniformIndexes.Offset = prev.UniformIndexes.Offset + prev.UniformIndexes.Size;
cur.Uniforms.Offset = prev.Uniforms.Offset + prev.Uniforms.Size;
if (
cur.Vertex.Offset + cur.Vertex.Size > Mesh->GetMaxVertexBufferSize() ||
cur.Index.Offset + cur.Index.Size > Mesh->GetMaxIndexBufferSize() ||
cur.Node.Offset + cur.Node.Size > Mesh->GetMaxNodeBufferSize() ||
cur.SurfaceIndex.Offset + cur.SurfaceIndex.Size > Mesh->GetMaxSurfaceIndexBufferSize() ||
cur.Surface.Offset + cur.Surface.Size > Mesh->GetMaxSurfaceBufferSize() ||
cur.UniformIndexes.Offset + cur.UniformIndexes.Size > Mesh->GetMaxVertexBufferSize() ||
cur.Uniforms.Offset + cur.Uniforms.Size > Mesh->GetMaxUniformsBufferSize())
{
I_FatalError("Dynamic accel struct buffers are too small!");
}
}
}
size_t VkLevelMeshUploader::GetTransferSize()
{
// Figure out how much memory we need to transfer it to the GPU
size_t transferBufferSize = sizeof(CollisionNodeBufferHeader) + sizeof(CollisionNode);
for (unsigned int i = start; i < end; i++)
{
const SubmeshBufferLocation& cur = locations[i];
transferBufferSize += cur.Submesh->Mesh.Vertices.Size() * sizeof(FFlatVertex);
transferBufferSize += cur.Submesh->Mesh.UniformIndexes.Size() * sizeof(int);
transferBufferSize += cur.Submesh->Mesh.Indexes.Size() * sizeof(uint32_t);
transferBufferSize += cur.Submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
transferBufferSize += cur.Submesh->Mesh.SurfaceIndexes.Size() * sizeof(int);
transferBufferSize += cur.Submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
transferBufferSize += cur.Submesh->Mesh.Uniforms.Size() * sizeof(SurfaceUniforms);
}
if (start == 0)
transferBufferSize += Mesh->GetMesh()->StaticMesh->Portals.Size() * sizeof(PortalInfo);
return transferBufferSize;
}