Fixed bouncing on 3D floors (#2835)
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5 changed files with 31 additions and 15 deletions
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@ -1851,8 +1851,9 @@ DEFINE_ACTION_FUNCTION(AActor, BouncePlane)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_POINTER(plane, secplane_t);
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PARAM_BOOL(is3DFloor);
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ACTION_RETURN_BOOL(self->FloorBounceMissile(*plane));
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ACTION_RETURN_BOOL(self->FloorBounceMissile(*plane, is3DFloor));
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}
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DEFINE_ACTION_FUNCTION(AActor, PlayBounceSound)
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