- started port of Doom status bar to ZScript.
Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
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@ -234,8 +234,6 @@ FString shotfile;
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AActor* bodyque[BODYQUESIZE];
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int bodyqueslot;
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void R_ExecuteSetViewSize (FViewWindow &viewwindow);
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FString savename;
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FString BackupSaveName;
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