- started port of Doom status bar to ZScript.
Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
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8 changed files with 236 additions and 14 deletions
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@ -63,7 +63,6 @@ void PolyRenderer::RenderView(player_t *player)
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int width = SCREENWIDTH;
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int height = SCREENHEIGHT;
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int stHeight = gST_Y;
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float trueratio;
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ActiveRatio(width, height, &trueratio);
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//viewport->SetViewport(&Thread, width, height, trueratio);
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