- Fixed the new network status display for the Linux terminal.
SVN r428 (trunk)
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parent
3eeef7af77
commit
4899fa91f1
8 changed files with 95 additions and 66 deletions
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@ -38,12 +38,14 @@
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#include <termios.h>
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#include "st_start.h"
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#include "doomdef.h"
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#include "doomdef.h"
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#include "i_system.h"
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termios OldTermIOS;
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bool DidNetInit;
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int NetProgressMax, NetProgressTicker;
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char SpinnyProgressChars[8] = { '|', '/', '-', '\\', '|', '/', '-', '\\' };
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static termios OldTermIOS;
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static bool DidNetInit;
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static int NetProgressMax, NetProgressTicker;
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static const char *NetMessage;
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static char SpinnyProgressChars[8] = { '|', '/', '-', '\\', '|', '/', '-', '\\' };
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void ST_Init(int maxProgress)
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{
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@ -58,41 +60,62 @@ void ST_Progress()
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}
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void ST_NetInit(const char *message, int numplayers)
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{
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if (DidNetInit)
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{
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if (numplayers == 1)
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{
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// Status message without any real progress info.
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printf ("\n%s.", message);
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}
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else
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{
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printf ("\n%s: ", message);
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}
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}
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else
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{
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{
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if (!DidNetInit)
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{
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termios rawtermios;
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printf ("Press 'Q' to abort network game synchronization.\n%s: ", message);
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fprintf (stderr, "Press 'Q' to abort network game synchronization.");
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// Set stdin to raw mode so we can get keypresses in ST_CheckNetAbort()
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// immediately without waiting for an EOL.
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tcgetattr (STDIN_FILENO, &OldTermIOS);
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rawtermios = OldTermIOS;
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tcsetattr (STDIN_FILENO, &rawtermios);
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rawtermios = OldTermIOS;
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rawtermios.c_lflag &= ~(ICANON | ECHO);
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tcsetattr (STDIN_FILENO, TCSANOW, &rawtermios);
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DidNetInit = true;
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atterm (ST_NetDone);
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}
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if (numplayers == 1)
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{
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// Status message without any real progress info.
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fprintf (stderr, "\n%s.", message);
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}
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else
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{
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fprintf (stderr, "\n%s: ", message);
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}
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fflush (stderr);
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NetMessage = message;
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NetProgressMax = numplayers;
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NetProgressTicker = 0;
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ST_NetProgress(); // You always know about yourself
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ST_NetProgress(1); // You always know about yourself
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}
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void ST_NetDone()
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{
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// Restore stdin settings
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tcsetattr (STDIN_FILENO, &OldTermIOS);
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printf ("\n");
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// Restore stdin settings
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if (DidNetInit)
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{
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tcsetattr (STDIN_FILENO, TCSANOW, &OldTermIOS);
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printf ("\n");
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DidNetInit = false;
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}
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}
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void ST_NetMessage(const char *format, ...)
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{
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FString str;
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va_list argptr;
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va_start (argptr, format);
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str.VFormat (format, argptr);
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va_end (argptr);
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fprintf (stderr, "\r%-40s\n", str.GetChars());
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if (NetMessage == 0)
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{
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NetMessage = 0;
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}
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}
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void ST_NetProgress(int count)
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{
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@ -102,24 +125,26 @@ void ST_NetProgress(int count)
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{
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NetProgressTicker++;
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}
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else
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else if (count > 0)
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{
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NetProgressTicker = count;
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}
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if (NetProgressMax == 0)
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{
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// Spinny-type progress meter, because we're a guest.
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printf ("%c\b", SpinnyProgressChars[NetProgressTicker & 7]);
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// Spinny-type progress meter, because we're a guest waiting for the host.
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fprintf (stderr, "\r%s: %c", NetMessage, SpinnyProgressChars[NetProgressTicker & 7]);
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fflush (stderr);
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}
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else if (NetProgressMax > 1)
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{
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// Dotty-type progress meter, because we're a host.
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printf (".%*c[%2d/%2d]", MAXPLAYERS + 1 - NetProgressTicker, NetProgressMax);
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printf ("\b\b\b\b\b\b\b");
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for (i = NetProgressTicker; i < MAXPLAYERS + 1; ++i)
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{
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printf ("\b");
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}
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// Dotty-type progress meter.
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fprintf (stderr, "\r%s: ", NetMessage);
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for (i = 0; i < NetProgressTicker; ++i)
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{
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fputc ('.', stderr);
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}
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fprintf (stderr, "%*c[%2d/%2d]", NetProgressMax + 1 - NetProgressTicker, ' ', NetProgressTicker, NetProgressMax);
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fflush (stderr);
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}
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}
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@ -130,15 +155,15 @@ bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata)
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int retval;
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char k;
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FD_ZERO (&rfds);
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FD_SET (STDIN_FILENO, &rfds);
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for (;;)
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{
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// Don't flood the network with packets on startup.
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tv.tv_sec = 0;
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tv.tv_usec = 500000;
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FD_ZERO (&rfds);
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FD_SET (STDIN_FILENO, &rfds);
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retval = select (1, &rfds, NULL, NULL, &tv);
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if (retval == -1)
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@ -148,7 +173,8 @@ bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata)
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else if (retval == 0)
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{
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if (timer_callback (userdata))
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{
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{
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fputc ('\n', stderr);
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return true;
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}
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}
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@ -157,7 +183,7 @@ bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata)
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// Check input on stdin
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if (k == 'q' || k == 'Q')
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{
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fprintf (stderr, "Network game synchronization aborted.");
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fprintf (stderr, "\nNetwork game synchronization aborted.");
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return false;
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}
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}
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