Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts: # src/CMakeLists.txt # src/actor.h
This commit is contained in:
commit
48afdd7dcb
206 changed files with 8724 additions and 4719 deletions
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@ -596,8 +596,8 @@ void R_InitSkins (void)
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}
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else if (0 == stricmp (key, "scale"))
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{
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skins[i].ScaleX = clamp<fixed_t> (FLOAT2FIXED(atof (sc.String)), 1, 256*FRACUNIT);
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skins[i].ScaleY = skins[i].ScaleX;
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skins[i].Scale.X = clamp(atof (sc.String), 1./65536, 256.);
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skins[i].Scale.Y = skins[i].Scale.X;
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}
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else if (0 == stricmp (key, "game"))
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{
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@ -937,8 +937,7 @@ void R_InitSprites ()
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PClassPlayerPawn *type = PlayerClasses[0].Type;
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skins[i].range0start = type->ColorRangeStart;
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skins[i].range0end = type->ColorRangeEnd;
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skins[i].ScaleX = GetDefaultByType (type)->scaleX;
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skins[i].ScaleY = GetDefaultByType (type)->scaleY;
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skins[i].Scale = GetDefaultByType (type)->Scale;
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}
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R_InitSpriteDefs ();
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@ -967,8 +966,7 @@ void R_InitSprites ()
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}
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skins[i].range0start = basetype->ColorRangeStart;
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skins[i].range0end = basetype->ColorRangeEnd;
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skins[i].ScaleX = GetDefaultByType (basetype)->scaleX;
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skins[i].ScaleY = GetDefaultByType (basetype)->scaleY;
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skins[i].Scale = GetDefaultByType (basetype)->Scale;
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skins[i].sprite = GetDefaultByType (basetype)->SpawnState->sprite;
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skins[i].namespc = ns_global;
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