Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt

# Conflicts:
#	src/CMakeLists.txt
#	src/actor.h
This commit is contained in:
Christoph Oelckers 2016-03-21 01:34:39 +01:00
commit 48afdd7dcb
206 changed files with 8724 additions and 4719 deletions

View file

@ -596,8 +596,8 @@ void R_InitSkins (void)
}
else if (0 == stricmp (key, "scale"))
{
skins[i].ScaleX = clamp<fixed_t> (FLOAT2FIXED(atof (sc.String)), 1, 256*FRACUNIT);
skins[i].ScaleY = skins[i].ScaleX;
skins[i].Scale.X = clamp(atof (sc.String), 1./65536, 256.);
skins[i].Scale.Y = skins[i].Scale.X;
}
else if (0 == stricmp (key, "game"))
{
@ -937,8 +937,7 @@ void R_InitSprites ()
PClassPlayerPawn *type = PlayerClasses[0].Type;
skins[i].range0start = type->ColorRangeStart;
skins[i].range0end = type->ColorRangeEnd;
skins[i].ScaleX = GetDefaultByType (type)->scaleX;
skins[i].ScaleY = GetDefaultByType (type)->scaleY;
skins[i].Scale = GetDefaultByType (type)->Scale;
}
R_InitSpriteDefs ();
@ -967,8 +966,7 @@ void R_InitSprites ()
}
skins[i].range0start = basetype->ColorRangeStart;
skins[i].range0end = basetype->ColorRangeEnd;
skins[i].ScaleX = GetDefaultByType (basetype)->scaleX;
skins[i].ScaleY = GetDefaultByType (basetype)->scaleY;
skins[i].Scale = GetDefaultByType (basetype)->Scale;
skins[i].sprite = GetDefaultByType (basetype)->SpawnState->sprite;
skins[i].namespc = ns_global;