Convert r_playersprite to a class
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5 changed files with 41 additions and 28 deletions
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@ -345,7 +345,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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WallTMapScale2 = IYaspectMul / CenterX;
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// psprite scales
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R_SetupPlayerSpriteScale();
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RenderPlayerSprite::SetupSpriteScale();
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// thing clipping
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fillshort (screenheightarray, viewwidth, (short)viewheight);
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