Split level mesh surface from lightmap tiles as we have multiple surfaces per tile

This commit is contained in:
Magnus Norddahl 2023-12-17 14:17:22 +01:00
commit 48b6a7ec46
19 changed files with 446 additions and 597 deletions

View file

@ -640,7 +640,6 @@ void VkLevelMeshUploader::UploadSurfaces()
SurfaceInfo info;
info.Normal = FVector3(surface->Plane.X, surface->Plane.Z, surface->Plane.Y);
info.PortalIndex = surface->PortalIndex;
info.SamplingDistance = (float)surface->SampleDimension;
info.Sky = surface->IsSky;
info.Alpha = surface->Alpha;
if (surface->Texture)