Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
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19 changed files with 446 additions and 597 deletions
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@ -640,7 +640,6 @@ void VkLevelMeshUploader::UploadSurfaces()
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SurfaceInfo info;
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info.Normal = FVector3(surface->Plane.X, surface->Plane.Z, surface->Plane.Y);
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info.PortalIndex = surface->PortalIndex;
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info.SamplingDistance = (float)surface->SampleDimension;
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info.Sky = surface->IsSky;
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info.Alpha = surface->Alpha;
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if (surface->Texture)
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