added even more explicit GetChars() calls.
This commit is contained in:
parent
1717ff47b2
commit
48ba63c022
42 changed files with 230 additions and 214 deletions
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@ -281,20 +281,20 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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if (!isenterpic) tilebackground = false;
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texture.SetInvalid();
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level_info_t* li = FindLevelInfo(wbs->current);
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level_info_t* li = FindLevelInfo(wbs->current.GetChars());
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if (li != nullptr)
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{
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exitpic = li->ExitPic;
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exitpic = li->ExitPic.GetChars();
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if (li->ExitPic.IsNotEmpty()) tilebackground = false;
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}
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lumpname = exitpic;
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if (isenterpic)
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{
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level_info_t* li = FindLevelInfo(wbs->next);
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level_info_t* li = FindLevelInfo(wbs->next.GetChars());
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if (li != NULL)
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{
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lumpname = li->EnterPic;
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lumpname = li->EnterPic.GetChars();
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if (li->EnterPic.IsNotEmpty()) tilebackground = false;
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}
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}
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@ -309,7 +309,7 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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case GAME_Doom:
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if (!(gameinfo.flags & GI_MAPxx))
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{
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const char* levelname = isenterpic ? wbs->next : wbs->current;
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const char* levelname = isenterpic ? wbs->next.GetChars() : wbs->current.GetChars();
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if (IsExMy(levelname))
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{
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mysnprintf(buffer, countof(buffer), "$IN_EPI%c", levelname[1]);
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@ -331,10 +331,10 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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if (!(gameinfo.flags & GI_MAPxx))
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{
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// not if the last level is not from the first 3 episodes
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if (!IsExMy(wbs->current)) return false;
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if (!IsExMy(wbs->current.GetChars())) return false;
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// not if the next level is one of the first 3 episodes
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if (IsExMy(wbs->next)) return false;
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if (IsExMy(wbs->next.GetChars())) return false;
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}
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}
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lumpname = "INTERPIC";
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@ -345,7 +345,7 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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case GAME_Heretic:
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if (isenterpic)
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{
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if (IsExMy(wbs->next))
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if (IsExMy(wbs->next.GetChars()))
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{
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mysnprintf(buffer, countof(buffer), "$IN_HTC%c", wbs->next[1]);
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lumpname = buffer;
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@ -369,7 +369,7 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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default:
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// Strife doesn't have an intermission pic so choose something neutral.
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if (isenterpic) return false;
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lumpname = gameinfo.BorderFlat;
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lumpname = gameinfo.BorderFlat.GetChars();
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tilebackground = true;
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break;
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}
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@ -664,38 +664,38 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
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switch (a->type & ANIM_CONDITION)
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{
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case ANIM_IFVISITED:
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li = FindLevelInfo(a->LevelName);
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li = FindLevelInfo(a->LevelName.GetChars());
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if (li == NULL || !(li->flags & LEVEL_VISITED)) continue;
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break;
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case ANIM_IFNOTVISITED:
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li = FindLevelInfo(a->LevelName);
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li = FindLevelInfo(a->LevelName.GetChars());
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if (li == NULL || (li->flags & LEVEL_VISITED)) continue;
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break;
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// StatCount means 'leaving' - everything else means 'entering'!
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case ANIM_IFENTERING:
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if (state == StatCount || strnicmp(a->LevelName, wbs->next, 8)) continue;
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if (state == StatCount || a->LevelName.CompareNoCase(wbs->next, 8)) continue;
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break;
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case ANIM_IFNOTENTERING:
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if (state != StatCount && !strnicmp(a->LevelName, wbs->next, 8)) continue;
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if (state != StatCount && !a->LevelName.CompareNoCase(wbs->next, 8)) continue;
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break;
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case ANIM_IFLEAVING:
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if (state != StatCount || strnicmp(a->LevelName, wbs->current, 8)) continue;
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if (state != StatCount || a->LevelName.CompareNoCase(wbs->current, 8)) continue;
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break;
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case ANIM_IFNOTLEAVING:
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if (state == StatCount && !strnicmp(a->LevelName, wbs->current, 8)) continue;
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if (state == StatCount && !a->LevelName.CompareNoCase(wbs->current, 8)) continue;
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break;
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case ANIM_IFTRAVELLING:
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if (strnicmp(a->LevelName2, wbs->current, 8) || strnicmp(a->LevelName, wbs->next, 8)) continue;
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if (a->LevelName2.CompareNoCase(wbs->current, 8) || a->LevelName.CompareNoCase(wbs->next, 8)) continue;
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break;
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case ANIM_IFNOTTRAVELLING:
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if (!strnicmp(a->LevelName2, wbs->current, 8) && !strnicmp(a->LevelName, wbs->next, 8)) continue;
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if (!a->LevelName2.CompareNoCase(wbs->current, 8) && !a->LevelName.CompareNoCase(wbs->next, 8)) continue;
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break;
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}
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if (a->ctr >= 0)
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@ -707,7 +707,7 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
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{
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for (i = 0; i<lnodes.Size(); i++)
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{
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level_info_t * li = FindLevelInfo(lnodes[i].Level);
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level_info_t * li = FindLevelInfo(lnodes[i].Level.GetChars());
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if (li && li->flags & LEVEL_VISITED) drawOnLnode(i, &splat, 1, animwidth, animheight); // draw a splat on taken cities.
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}
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}
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@ -715,7 +715,7 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
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// draw flashing ptr
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if (snl_pointeron && yah.Size())
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{
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unsigned int v = MapToIndex(wbs->next);
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unsigned int v = MapToIndex(wbs->next.GetChars());
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// Draw only if it points to a valid level on the current screen!
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if (v<lnodes.Size()) drawOnLnode(v, &yah[0], yah.Size(), animwidth, animheight);
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}
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