- add post processing support to the software renderer and softpoly
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4 changed files with 17 additions and 2 deletions
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@ -479,3 +479,8 @@ void OpenGLFrameBuffer::Draw2D()
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{
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if (GLRenderer != nullptr) GLRenderer->Draw2D(&m2DDrawer);
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}
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void OpenGLFrameBuffer::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
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{
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GLRenderer->PostProcessScene(fixedcm, afterBloomDrawEndScene2D);
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}
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