- add post processing support to the software renderer and softpoly
This commit is contained in:
parent
1e11ce3bee
commit
48c83d36b5
4 changed files with 17 additions and 2 deletions
|
|
@ -44,7 +44,6 @@ public:
|
|||
IUniformBuffer *CreateUniformBuffer(size_t size, bool staticuse = false) override;
|
||||
IShaderProgram *CreateShaderProgram() override;
|
||||
|
||||
|
||||
// Retrieves a buffer containing image data for a screenshot.
|
||||
// Hint: Pitch can be negative for upside-down images, in which case buffer
|
||||
// points to the last row in the buffer, which will be the first row output.
|
||||
|
|
@ -60,6 +59,7 @@ public:
|
|||
void SetVSync(bool vsync);
|
||||
|
||||
void Draw2D() override;
|
||||
void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
|
||||
|
||||
bool HWGammaActive = false; // Are we using hardware or software gamma?
|
||||
std::shared_ptr<FGLDebug> mDebug; // Debug API
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue