- add post processing support to the software renderer and softpoly
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1e11ce3bee
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4 changed files with 17 additions and 2 deletions
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@ -122,6 +122,13 @@ sector_t *SWSceneDrawer::RenderView(player_t *player)
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auto map = swrenderer::CameraLight::Instance()->ShaderColormap();
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screen->DrawTexture(fbtex.get(), 0, 0, DTA_SpecialColormap, map, TAG_DONE);
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SWRenderer->DrawRemainingPlayerSprites();
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screen->Draw2D();
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screen->Clear2D();
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screen->PostProcessScene(CM_DEFAULT, [&]() {
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SWRenderer->DrawRemainingPlayerSprites();
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screen->Draw2D();
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screen->Clear2D();
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});
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return r_viewpoint.sector;
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}
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