- Add per-pixel model light to the OpenGL 3.3 render path
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6 changed files with 84 additions and 10 deletions
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@ -331,6 +331,8 @@ void GLSceneDrawer::RenderScene(int recursion)
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gl_drawinfo->drawlists[GLDL_MASKEDWALLSOFS].DrawWalls(GLPASS_LIGHTSONLY);
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gl_drawinfo->drawlists[GLDL_TRANSLUCENTBORDER].Draw(GLPASS_LIGHTSONLY);
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gl_drawinfo->drawlists[GLDL_TRANSLUCENT].Draw(GLPASS_LIGHTSONLY, true);
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gl_drawinfo->drawlists[GLDL_MODELS].Draw(GLPASS_LIGHTSONLY);
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SetupWeaponLight();
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GLRenderer->mLights->Finish();
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}
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