- Add per-pixel model light to the OpenGL 3.3 render path

This commit is contained in:
Magnus Norddahl 2018-03-01 01:27:12 +01:00
commit 48e534bf19
6 changed files with 84 additions and 10 deletions

View file

@ -331,6 +331,8 @@ void GLSceneDrawer::RenderScene(int recursion)
gl_drawinfo->drawlists[GLDL_MASKEDWALLSOFS].DrawWalls(GLPASS_LIGHTSONLY);
gl_drawinfo->drawlists[GLDL_TRANSLUCENTBORDER].Draw(GLPASS_LIGHTSONLY);
gl_drawinfo->drawlists[GLDL_TRANSLUCENT].Draw(GLPASS_LIGHTSONLY, true);
gl_drawinfo->drawlists[GLDL_MODELS].Draw(GLPASS_LIGHTSONLY);
SetupWeaponLight();
GLRenderer->mLights->Finish();
}