Fix the cube map directions, hopefully
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parent
3f01630b8a
commit
48e769b635
2 changed files with 21 additions and 21 deletions
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@ -1078,25 +1078,25 @@ void R_SetupFrame(FRenderViewpoint& viewPoint, const FViewWindow& viewWindow, AA
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cubeside.Yaw = DAngle::fromDeg(0);
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cubeside.Pitch = DAngle::fromDeg(0);
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break;
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case 1: // +Y
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cubeside.Yaw = DAngle::fromDeg(90);
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cubeside.Pitch = DAngle::fromDeg(0);
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break;
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case 2: // +Z
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cubeside.Yaw = DAngle::fromDeg(0);
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cubeside.Pitch = DAngle::fromDeg(90);
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break;
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case 3: // -X
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case 1: // -X
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cubeside.Yaw = DAngle::fromDeg(180);
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cubeside.Pitch = DAngle::fromDeg(0);
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break;
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case 4: // -Y
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cubeside.Yaw = DAngle::fromDeg(-90);
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case 2: // +Y
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cubeside.Yaw = DAngle::fromDeg(90);
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cubeside.Pitch = DAngle::fromDeg(90);
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break;
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case 3: // -Y
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cubeside.Yaw = DAngle::fromDeg(90);
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cubeside.Pitch = DAngle::fromDeg(-90);
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break;
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case 4: // +Z
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cubeside.Yaw = DAngle::fromDeg(90);
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cubeside.Pitch = DAngle::fromDeg(0);
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break;
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case 5: // -Z
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cubeside.Yaw = DAngle::fromDeg(0);
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cubeside.Pitch = DAngle::fromDeg(-90);
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cubeside.Yaw = DAngle::fromDeg(-90);
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cubeside.Pitch = DAngle::fromDeg(0);
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break;
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}
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viewPoint.Angles = cubeside;
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