Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color

This commit is contained in:
Magnus Norddahl 2016-10-15 15:04:14 +02:00
commit 491a4e28c0
13 changed files with 482 additions and 17 deletions

View file

@ -0,0 +1,39 @@
#pragma once
#include "drawercodegen.h"
enum class DrawSkyVariant
{
Single,
Double
};
class DrawSkyCodegen : public DrawerCodegen
{
public:
void Generate(DrawSkyVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
private:
void Loop(DrawSkyVariant variant, bool fourColumns);
SSAVec4i Sample(SSAInt frac, int index, DrawSkyVariant variant);
SSAVec4i FadeOut(SSAInt frac, SSAVec4i color);
SSAStack<SSAInt> stack_index, stack_frac[4];
SSAUBytePtr dest;
SSAUBytePtr source0[4];
SSAUBytePtr source1[4];
SSAInt pitch;
SSAInt count;
SSAInt dest_y;
SSAInt texturefrac[4];
SSAInt iscale[4];
SSAInt textureheight0;
SSAInt textureheight1;
SSAVec4i top_color;
SSAVec4i bottom_color;
SSAWorkerThread thread;
SSAInt fracstep[4];
};