Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color

This commit is contained in:
Magnus Norddahl 2016-10-15 15:04:14 +02:00
commit 491a4e28c0
13 changed files with 482 additions and 17 deletions

View file

@ -985,8 +985,177 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
}
}
static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
{
uint32_t height = frontskytex->GetHeight();
for (int i = 0; i < columns; i++)
{
int x = start_x + i;
int uv_fracbits = 24 - frontskytex->HeightBits;
double uv_stepd = skyiscale * frontskytex->Scale.Y;
double v = (skymid * frontskytex->Scale.Y + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v + 1.0f;
v *= height;
v *= (1 << uv_fracbits);
uint32_t uv_pos = (uint32_t)v;
uint32_t uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
if (MirrorFlags & RF_XFLIP)
x = (viewwidth - x);
DWORD ang, angle1, angle2;
if (r_linearsky)
{
angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
ang = (skyangle + xangle) ^ skyflip;
}
else
{
ang = (skyangle + xtoviewangle[x]) ^ skyflip;
}
angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
bufplce[i] = (const BYTE *)frontskytex->GetColumnBgra(angle1, nullptr);
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
buftexturefracx[i] = 0;
vince[i] = uv_step;
vplce[i] = uv_pos;
}
bufheight[0] = height;
bufheight[1] = backskytex ? backskytex->GetHeight() : height;
dc_dest = (ylookup[y1] + start_x) * 4 + dc_destorg;
dc_count = y2 - y1;
// To do: figure out how GZDoom calculates the solid top and bottom colors
uint32_t solid_top = 0xff7f7f7f;
uint32_t solid_bottom = 0xff3f3f3f;
if (columns == 4)
if (!backskytex)
R_DrawSingleSkyCol4(solid_top, solid_bottom);
else
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
else
if (!backskytex)
R_DrawSingleSkyCol1(solid_top, solid_bottom);
else
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
}
static void R_DrawTruecolorSky(visplane_t *pl)
{
R_SetColorMapLight(fixedcolormap, 0, 0);
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
palookuplight[0] = 0;
palookuplight[1] = 0;
palookuplight[2] = 0;
palookuplight[3] = 0;
setupvline(FRACBITS);
int x1 = pl->left;
int x2 = pl->right;
short *uwal = (short *)pl->top;
short *dwal = (short *)pl->bottom;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
R_DrawSkyColumn(x, y1, y2, 1);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
}
continue;
}
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (y1[i] < middle_y1)
R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
}
// Draw the area where all 4 columns are active
R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (middle_y2 < y2[i])
R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
}
}
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
R_DrawSkyColumn(x, y1, y2, 1);
}
}
static void R_DrawSky (visplane_t *pl)
{
if (r_swtruecolor)
{
R_DrawTruecolorSky(pl);
return;
}
int x;
float swal;