- Converted Heretic's Clink (Sabreclaw) to DECORATE.
- Added MissSound parameter to A_CustomMeleeAttack. - Converted Heretic's Snake (Ophidian) to DECORATE. - Added an option to A_CustomMissile to jump to the see state if the caller's target is dead. - Fixed: A_ThrowGrenade didn't play the missile's spawn sound. - Added MF_SPAWNSOUNDSOURCE flag so that Raven's missile spawning code pointers can be recreated with DECORATE. - Converted a_ravenambient.cpp to DECORATE. SVN r388 (trunk)
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18 changed files with 862 additions and 1112 deletions
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@ -238,10 +238,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
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{
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mobj->tid = newtid;
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mobj->AddToHash ();
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if (mobj->SeeSound)
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{
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S_SoundID (mobj, CHAN_VOICE, mobj->SeeSound, 1, ATTN_NORM);
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}
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P_PlaySpawnSound(mobj, spot);
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if (gravity)
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{
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mobj->flags &= ~MF_NOGRAVITY;
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