- Converted Heretic's Clink (Sabreclaw) to DECORATE.
- Added MissSound parameter to A_CustomMeleeAttack. - Converted Heretic's Snake (Ophidian) to DECORATE. - Added an option to A_CustomMissile to jump to the see state if the caller's target is dead. - Fixed: A_ThrowGrenade didn't play the missile's spawn sound. - Added MF_SPAWNSOUNDSOURCE flag so that Raven's missile spawning code pointers can be recreated with DECORATE. - Converted a_ravenambient.cpp to DECORATE. SVN r388 (trunk)
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18 changed files with 862 additions and 1112 deletions
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@ -124,6 +124,7 @@ static flagdef ActorFlags[]=
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DEFINE_FLAG(MF, COUNTITEM, AActor, flags),
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DEFINE_FLAG(MF, SKULLFLY, AActor, flags),
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DEFINE_FLAG(MF, NOTDMATCH, AActor, flags),
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DEFINE_FLAG(MF, SPAWNSOUNDSOURCE, AActor, flags),
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DEFINE_FLAG(MF, FRIENDLY, AActor, flags),
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DEFINE_FLAG(MF, NOLIFTDROP, AActor, flags),
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DEFINE_FLAG(MF, STEALTH, AActor, flags),
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@ -726,7 +727,7 @@ AFuncDesc AFTable[]=
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FUNC(A_GiveToTarget, "Mx" )
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FUNC(A_TakeFromTarget, "Mx" )
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FUNC(A_CountdownArg, "X")
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FUNC(A_CustomMeleeAttack, "Xsty" )
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FUNC(A_CustomMeleeAttack, "Xssty" )
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FUNC(A_Burst, "M")
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FUNC(A_RadiusThrust, "xxy")
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{"A_Explode", A_ExplodeParms, "xxy" },
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