- fixed the BarShader texture.
Even though unlikely, this should work as a regular texture because it can be used as such. As a result of the above, true color generation needs to be done explicitly now.
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3 changed files with 36 additions and 16 deletions
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@ -139,10 +139,9 @@ union FRenderStyle
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bool IsVisible(double alpha) const throw();
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private:
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// Code that compares an actor's render style with a legacy render
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// style value should be updated. Making these conversion operators
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// private will catch those cases.
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operator ERenderStyle() const { return STYLE_Normal; }
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operator int() const { return STYLE_Normal; }
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// style value should be updated.
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operator ERenderStyle() = delete;
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operator int() const = delete;
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};
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extern FRenderStyle LegacyRenderStyles[STYLE_Count];
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