- Fixed: Red blood particles used too dark colors.
- Fixed: The smoothlighting code in side_t::GetLightLevel relied on the global 'linedef' variable for automatic fake contrast although this issue had already been fixed for the original code here. - Replaced static string buffers with FString in FONTDEFS parser. SVN r1194 (trunk)
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6 changed files with 54 additions and 25 deletions
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@ -101,7 +101,7 @@ void P_InitEffects ()
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color++;
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}
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int kind = gameinfo.defaultbloodcolor;
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int kind = gameinfo.defaultbloodparticlecolor;
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blood1 = ColorMatcher.Pick(RPART(kind), GPART(kind), BPART(kind));
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blood2 = ColorMatcher.Pick(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3);
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}
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