- made the Skins array scripting friendly and exported it.

This commit is contained in:
Christoph Oelckers 2017-02-17 21:51:23 +01:00
commit 498da825a5
17 changed files with 136 additions and 118 deletions

View file

@ -74,9 +74,9 @@ DEFINE_ACTION_FUNCTION(FState, GetSpriteTexture)
}
else
{
sprframe = &SpriteFrames[sprites[skins[skin].sprite].spriteframes + self->GetFrame()];
scalex = skins[skin].Scale.X;
scaley = skins[skin].Scale.Y;
sprframe = &SpriteFrames[sprites[Skins[skin].sprite].spriteframes + self->GetFrame()];
scalex = Skins[skin].Scale.X;
scaley = Skins[skin].Scale.Y;
}
if (numret > 0) ret[0].SetInt(sprframe->Texture[rotation].GetIndex());
if (numret > 1) ret[1].SetInt(!!(sprframe->Flip & (1 << rotation)));