- made the Skins array scripting friendly and exported it.
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17 changed files with 136 additions and 118 deletions
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@ -74,9 +74,9 @@ DEFINE_ACTION_FUNCTION(FState, GetSpriteTexture)
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}
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else
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{
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sprframe = &SpriteFrames[sprites[skins[skin].sprite].spriteframes + self->GetFrame()];
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scalex = skins[skin].Scale.X;
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scaley = skins[skin].Scale.Y;
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sprframe = &SpriteFrames[sprites[Skins[skin].sprite].spriteframes + self->GetFrame()];
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scalex = Skins[skin].Scale.X;
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scaley = Skins[skin].Scale.Y;
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}
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if (numret > 0) ret[0].SetInt(sprframe->Texture[rotation].GetIndex());
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if (numret > 1) ret[1].SetInt(!!(sprframe->Flip & (1 << rotation)));
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