- made the Skins array scripting friendly and exported it.
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17 changed files with 136 additions and 118 deletions
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@ -1171,7 +1171,7 @@ void R_BuildPlayerTranslation (int player)
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D_GetPlayerColor (player, &h, &s, &v, &colorset);
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R_CreatePlayerTranslation (h, s, v, colorset,
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&skins[players[player].userinfo.GetSkin()],
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&Skins[players[player].userinfo.GetSkin()],
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translationtables[TRANSLATION_Players][player],
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translationtables[TRANSLATION_PlayersExtra][player],
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translationtables[TRANSLATION_RainPillar][player]
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@ -1218,9 +1218,9 @@ DEFINE_ACTION_FUNCTION(_Translation, SetPlayerTranslation)
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if (cls != nullptr)
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{
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PlayerSkin = R_FindSkin(skins[PlayerSkin].name, int(cls - &PlayerClasses[0]));
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PlayerSkin = R_FindSkin(Skins[PlayerSkin].Name, int(cls - &PlayerClasses[0]));
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R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset),
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&skins[PlayerSkin], translationtables[tgroup][tnum]);
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&Skins[PlayerSkin], translationtables[tgroup][tnum]);
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}
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ACTION_RETURN_BOOL(true);
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}
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