- made the Skins array scripting friendly and exported it.
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parent
6a2525b737
commit
498da825a5
17 changed files with 136 additions and 118 deletions
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@ -57,6 +57,7 @@
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#include "v_video.h"
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#include "c_bind.h"
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#include "menu/menu.h"
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#include "r_data/sprites.h"
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static TArray<FPropertyInfo*> properties;
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static TArray<AFuncDesc> AFTable;
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@ -759,6 +760,10 @@ void InitThingdef()
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playerclassstruct->Size = sizeof(FPlayerClass);
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playerclassstruct->Align = alignof(FPlayerClass);
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auto playerskinstruct = NewNativeStruct("PlayerSkin", nullptr);
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playerskinstruct->Size = sizeof(FPlayerSkin);
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playerskinstruct->Align = alignof(FPlayerSkin);
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// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
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// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
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sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native);
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@ -798,6 +803,10 @@ void InitThingdef()
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PField *plrclsf = new PField("PlayerClasses", plrcls, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&PlayerClasses);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(plrclsf);
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auto plrskn = NewPointer(NewResizableArray(playerskinstruct), false);
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PField *plrsknf = new PField("PlayerSkins", plrcls, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Skins);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(plrsknf);
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auto bindcls = NewNativeStruct("KeyBindings", nullptr);
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PField *binding = new PField("Bindings", bindcls, VARF_Native | VARF_Static, (intptr_t)&Bindings);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(binding);
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