- Fixed: Weapons did not give you double ammo at baby and nightmare skills.
- Fixed: SetTexture() in p_setup.cpp assumed that all color values were six characters. Although this was the intended way to specify colors, earlier versions did no error checking, so other lengths worked too. - Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(), so the width and height bit sizes weren't available when using it as a source for a warp texture. - Fixed: R_InitSkyMap() should only warn about two sky textures not being the same height when they are used as part of a double sky. - Added a NULL state check in AActor::Tick() before advancing the current state. Note that this should not happen, so there's an assert there for the debug build as well as a regular check for the release build. SVN r324 (trunk)
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8 changed files with 52 additions and 17 deletions
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September 8, 2006
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- Fixed: Weapons did not give you double ammo at baby and nightmare skills.
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- Fixed: SetTexture() in p_setup.cpp assumed that all color values were
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six characters. Although this was the intended way to specify colors,
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earlier versions did no error checking, so other lengths worked too.
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- Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(),
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so the width and height bit sizes weren't available when using it as a
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source for a warp texture.
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- Fixed: R_InitSkyMap() should only warn about two sky textures not being
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the same height when they are used as part of a double sky.
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- Added a NULL state check in AActor::Tick() before advancing the current
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state. Note that this should not happen, so there's an assert there for
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the debug build as well as a regular check for the release build.
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September 1, 2006
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- Version bump to 2.1.5.
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- Fixed: P_LoadSegs() checked for invalid vertices too late.
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