- Fixed: Weapons did not give you double ammo at baby and nightmare skills.
- Fixed: SetTexture() in p_setup.cpp assumed that all color values were six characters. Although this was the intended way to specify colors, earlier versions did no error checking, so other lengths worked too. - Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(), so the width and height bit sizes weren't available when using it as a source for a warp texture. - Fixed: R_InitSkyMap() should only warn about two sky textures not being the same height when they are used as part of a double sky. - Added a NULL state check in AActor::Tick() before advancing the current state. Note that this should not happen, so there's an assert there for the debug build as well as a regular check for the release build. SVN r324 (trunk)
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8 changed files with 52 additions and 17 deletions
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@ -428,7 +428,7 @@ static void SetTextureNoErr (short *texture, DWORD *color, char *name8, bool *va
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name2[8] = 0;
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*color = strtoul (name2, &stop, 16);
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*texture = 0;
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*validcolor = (*stop == 0) && (stop == name2 + 6);
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*validcolor = (*stop == 0) && (stop >= name2 + 2) && (stop <= name2 + 6);
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}
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else
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{
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