- Fixed some improper preprocessor lines in autostart/autozend.cpp.
- Added XInput support. For the benefit of people compiling with MinGW, the CMakeLists.txt checks for xinput.h and disables it if it cannot be found. (And much to my surprise, I accidentally discovered that if you have the DirectX SDK installed, those headers actually do work with GCC, though they add a few extra warnings.) SVN r1686 (trunk)
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11 changed files with 151 additions and 64 deletions
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@ -251,6 +251,14 @@ const char *KeyNames[NUM_KEYS] =
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"axis3plus","axis3minus","axis4plus","axis4minus",
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"axis5plus","axis5minus","axis6plus","axis6minus",
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"axis7plus","axis7minus","axis8plus","axis8minus",
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"lstickright","lstickleft","lstickdown","lstickup", // Gamepad axis-based buttons
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"rstickright","rstickleft","rstickdown","rstickup",
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"dpadup","dpaddown","dpadleft","dpadright", // Gamepad buttons
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"pad_start","pad_back","lthumb","rthumb",
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"lshoulder","rshoulder","ltrigger","rtrigger",
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"pad_a", "pad_b", "pad_x", "pad_y"
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};
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static FString Bindings[NUM_KEYS];
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