- GetTimeFloat is not renderer specific

This commit is contained in:
Magnus Norddahl 2018-05-07 00:40:12 +02:00
commit 49c9de350f
8 changed files with 7 additions and 20 deletions

View file

@ -181,11 +181,6 @@ void PolyModelRenderer::DrawElements(int numIndices, size_t offset)
args.DrawElements(Thread->DrawQueue, VertexBuffer, IndexBuffer + offset / sizeof(unsigned int), numIndices);
}
double PolyModelRenderer::GetTimeFloat()
{
return (double)I_msTime() * (double)TICRATE / 1000.;
}
/////////////////////////////////////////////////////////////////////////////
PolyModelVertexBuffer::PolyModelVertexBuffer(bool needindex, bool singleframe)