- GetTimeFloat is not renderer specific
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8 changed files with 7 additions and 20 deletions
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@ -239,11 +239,6 @@ namespace swrenderer
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args.DrawElements(Thread->DrawQueue, VertexBuffer, IndexBuffer + offset / sizeof(unsigned int), numIndices);
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}
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double SWModelRenderer::GetTimeFloat()
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{
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return (double)I_msTime() * (double)TICRATE / 1000.;
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}
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/////////////////////////////////////////////////////////////////////////////
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SWModelVertexBuffer::SWModelVertexBuffer(bool needindex, bool singleframe)
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