- Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later.

SVN r1827 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 23:50:21 +00:00
commit 4a057c1fdc
9 changed files with 32 additions and 22 deletions

View file

@ -983,12 +983,6 @@ static int PatchThing (int thingy)
}
if (vchanged[0])
{
/* Just some testing info
Printf("value[0]: %x %i\n", value[0], value[0]);
for (int flagi = 0; flagi < 31; flagi++)
if (value[0] & 1<<flagi) Printf(" %s", flagnamesd[flagi]);
Printf("\n");*/
if (value[0] & MF_SLIDE)
{
// SLIDE (which occupies in Doom what is the MF_INCHASE slot in ZDoom)
@ -1356,8 +1350,6 @@ static int PatchFrame (int frameNum)
info->Misc1 = misc1;
info->Frame = (frame & 0x3f) |
(frame & 0x8000 ? SF_FULLBRIGHT : 0);
Printf("Misc1 patched to %d, Misc2 patched to %d in state %x (framenum %d)\n",
info->Misc1, info->Misc2, info, frameNum);
}
return result;
@ -1599,7 +1591,6 @@ static int PatchWeapon (int weapNum)
static void SetPointer(FState *state, PSymbol *sym, int frame = 0)
{
Printf("Changing the pointer for state %d (%x)\n", frame, state);
if (sym==NULL || sym->SymbolType != SYM_ActionFunction)
{
state->SetAction(NULL);