- Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later.
SVN r1827 (trunk)
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158fce1123
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9 changed files with 32 additions and 22 deletions
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@ -2871,9 +2871,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
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self->uservar[pos] = value;
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}
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// A few action functions for super-duper enhanced MBF compatibility. They're all deprecated and shouldn't be used in
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// DECORATE. The other MBF new functions, A_Detonate, A_Mushroom and A_Die are all already elsewhere, and as for
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// A_PlaySound, it is an instance of name conflict, so it has been given a default sound to work from dehacked as well.
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//===========================================================================
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//
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// A_Turn
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Turn)
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{
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@ -2882,9 +2884,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Turn)
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self->angle += angle;
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}
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//===========================================================================
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//
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// A_LineEffect
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//
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// This allows linedef effects to be activated inside deh frames.
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//
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//===========================================================================
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void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LineEffect)
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