Remove all state expression/param stuff
- This all became vestigial code after the relevant information was all moved into FStateTempCall. Now that the MBF code pointer code has been converted, I can be sure it wasn't still used anywhere.
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6 changed files with 1 additions and 187 deletions
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@ -276,7 +276,7 @@ static void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label,
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static void FinishThingdef()
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{
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int errorcount = StateParams.ResolveAll();
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int errorcount = 0;
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unsigned i, j;
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int codesize = 0;
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@ -419,7 +419,6 @@ void LoadActors ()
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cycle_t timer;
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timer.Reset(); timer.Clock();
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StateParams.Clear();
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ActorDamageFuncs.Clear();
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GlobalSymbols.ReleaseSymbols();
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FScriptPosition::ResetErrorCounter();
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