Fixed up format specifiers
also cleanup imports
This commit is contained in:
parent
e05928dc1b
commit
4a3bfae42e
6 changed files with 147 additions and 160 deletions
142
src/d_main.cpp
142
src/d_main.cpp
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@ -39,87 +39,81 @@
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#include <math.h>
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#include <assert.h>
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#include "engineerrors.h"
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#include "i_time.h"
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#include "d_gui.h"
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#include "m_random.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "gstrings.h"
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#include "filesystem.h"
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#include "s_sound.h"
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#include "v_video.h"
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#include "intermission/intermission.h"
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#include "wipe.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "menu.h"
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#include "doommenu.h"
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#include "a_dynlight.h"
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#include "am_map.h"
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#include "animations.h"
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#include "autosegs.h"
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#include "c_buttons.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_sound.h"
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#include "i_video.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "wi_stuff.h"
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#include "st_stuff.h"
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#include "am_map.h"
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#include "p_setup.h"
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#include "r_utility.h"
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#include "r_sky.h"
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#include "d_main.h"
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#include "d_dehacked.h"
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#include "cmdlib.h"
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#include "v_text.h"
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#include "gi.h"
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#include "a_dynlight.h"
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#include "gameconfigfile.h"
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#include "sbar.h"
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#include "decallib.h"
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#include "version.h"
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#include "st_start.h"
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#include "teaminfo.h"
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#include "hardware.h"
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#include "sbarinfo.h"
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#include "d_net.h"
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#include "d_event.h"
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#include "d_netinf.h"
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#include "m_cheat.h"
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#include "m_joy.h"
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#include "v_draw.h"
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#include "po_man.h"
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#include "p_local.h"
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#include "autosegs.h"
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#include "fragglescript/t_fs.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "vm.h"
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#include "types.h"
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#include "i_system.h"
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#include "g_cvars.h"
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#include "r_data/r_vanillatrans.h"
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#include "s_music.h"
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#include "swrenderer/r_swcolormaps.h"
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#include "findfile.h"
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#include "md5.h"
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#include "c_buttons.h"
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#include "common/scripting/dap/DebugServer.h"
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#include "d_buttons.h"
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#include "i_interface.h"
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#include "animations.h"
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#include "texturemanager.h"
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#include "d_dehacked.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "d_netinf.h"
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#include "decallib.h"
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#include "doomdef.h"
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#include "doomfont.h"
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#include "doommenu.h"
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#include "doomstat.h"
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#include "engineerrors.h"
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#include "events.h"
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#include "filesystem.h"
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#include "findfile.h"
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#include "formats/multipatchtexture.h"
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#include "scriptutil.h"
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#include "v_palette.h"
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#include "texturemanager.h"
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#include "fragglescript/t_fs.h"
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#include "g_cvars.h"
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#include "g_game.h"
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#include "g_levellocals.h"
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#include "gameconfigfile.h"
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#include "gi.h"
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#include "gstrings.h"
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#include "hu_stuff.h"
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#include "hw_clock.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "doomfont.h"
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#include "i_interface.h"
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#include "i_sound.h"
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#include "i_system.h"
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#include "i_time.h"
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#include "i_video.h"
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#include "m_argv.h"
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#include "m_cheat.h"
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#include "m_joy.h"
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#include "m_misc.h"
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#include "m_random.h"
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#include "md5.h"
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#include "menu.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "po_man.h"
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#include "r_data/r_vanillatrans.h"
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#include "r_sky.h"
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#include "r_utility.h"
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#include "s_music.h"
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#include "s_sound.h"
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#include "sbar.h"
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#include "sbarinfo.h"
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#include "screenjob.h"
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#include "startscreen.h"
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#include "scriptutil.h"
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#include "shiftstate.h"
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#include "common/scripting/dap/DebugServer.h"
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#include "common/widgets/errorwindow.h"
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#include "st_start.h"
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#include "st_stuff.h"
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#include "startscreen.h"
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#include "swrenderer/r_swcolormaps.h"
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#include "teaminfo.h"
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#include "texturemanager.h"
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#include "types.h"
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#include "v_draw.h"
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#include "v_palette.h"
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#include "v_text.h"
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#include "v_video.h"
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#include "version.h"
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#include "vm.h"
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#include "wi_stuff.h"
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#include "wipe.h"
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#include "zwidget/window/window.h"
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#ifdef __unix__
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#include "i_system.h" // for SHARE_DIR
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@ -4139,7 +4133,7 @@ CCMD(fs_dir)
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auto fnid = fileSystem.GetResourceId(i);
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auto length = fileSystem.FileLength(i);
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bool hidden = fileSystem.FindFile(fn1) != i;
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Printf(PRINT_HIGH | PRINT_NONOTIFY, "%s%-64s %-15s (%5d) %10d %s %s\n", hidden ? TEXTCOLOR_RED : TEXTCOLOR_UNTRANSLATED, fn1, fns, fnid, length, container, hidden ? "(h)" : "");
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Printf(PRINT_HIGH | PRINT_NONOTIFY, "%s%-64s %-15s (%5d) %10ld %s %s\n", hidden ? TEXTCOLOR_RED : TEXTCOLOR_UNTRANSLATED, fn1, fns, fnid, length, container, hidden ? "(h)" : "");
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}
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}
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@ -4150,6 +4144,6 @@ CCMD(type)
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if (lump >= 0)
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{
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auto data = fileSystem.ReadFile(lump);
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Printf("%.*s\n", data.size(), data.string());
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Printf("%.*s\n", static_cast<int>(data.size()), data.string());
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}
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}
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@ -26,52 +26,45 @@
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//-----------------------------------------------------------------------------
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#include <stddef.h>
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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#include "version.h"
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#include "menu.h"
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#include "i_video.h"
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#include "i_net.h"
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#include "g_game.h"
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#include "c_console.h"
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#include "d_netinf.h"
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#include "d_net.h"
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#include "cmdlib.h"
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#include "m_cheat.h"
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#include "p_local.h"
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#include "c_dispatch.h"
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#include "sbar.h"
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#include "gi.h"
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#include "m_misc.h"
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#include "gameconfigfile.h"
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#include "p_acs.h"
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#include "p_trace.h"
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#include "a_sharedglobal.h"
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#include "st_start.h"
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#include "teaminfo.h"
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#include "p_conversation.h"
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#include "d_eventbase.h"
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#include "p_enemy.h"
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#include "m_argv.h"
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#include "p_lnspec.h"
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#include "p_spec.h"
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#include "hardware.h"
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#include "r_utility.h"
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#include "a_keys.h"
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#include "intermission/intermission.h"
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#include "g_levellocals.h"
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#include "a_sharedglobal.h"
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#include "actorinlines.h"
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#include "events.h"
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#include "i_time.h"
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#include "i_system.h"
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#include "vm.h"
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#include "gstrings.h"
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#include "s_music.h"
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#include "screenjob.h"
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#include "c_dispatch.h"
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#include "cmdlib.h"
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#include "d_eventbase.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "d_netinf.h"
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#include "events.h"
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#include "g_game.h"
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#include "g_levellocals.h"
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#include "gameconfigfile.h"
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#include "gi.h"
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#include "gstrings.h"
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#include "i_interface.h"
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#include "i_net.h"
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#include "i_system.h"
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#include "i_time.h"
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#include "m_argv.h"
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#include "m_cheat.h"
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#include "menu.h"
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#include "p_conversation.h"
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#include "p_enemy.h"
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#include "p_lnspec.h"
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#include "p_local.h"
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#include "p_spec.h"
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#include "p_trace.h"
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#include "r_utility.h"
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#include "s_music.h"
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#include "savegamemanager.h"
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#include "sbar.h"
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#include "screenjob.h"
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#include "version.h"
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#include "vm.h"
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void P_RunClientsideLogic();
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@ -673,7 +666,7 @@ static bool HGetPacket()
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size_t sizeCheck = GetNetBufferSize();
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if (NetBufferLength != sizeCheck)
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{
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Printf("Incorrect packet size %d (expected %d)\n", NetBufferLength, sizeCheck);
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Printf("Incorrect packet size %zu (expected %zu)\n", NetBufferLength, sizeCheck);
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return false;
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}
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@ -38,36 +38,31 @@
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** executable, so it saves space on disk as well as in memory.
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*/
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stddef.h>
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#include "doomtype.h"
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#include "doomstat.h"
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#include "info.h"
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#include "d_dehacked.h"
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#include "g_level.h"
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#include "cmdlib.h"
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#include "gstrings.h"
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#include "filesystem.h"
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#include "d_player.h"
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#include "r_state.h"
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#include "c_dispatch.h"
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#include "decallib.h"
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#include "a_sharedglobal.h"
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#include "actorptrselect.h"
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#include "cmdlib.h"
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#include "codegen.h"
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#include "d_dehacked.h"
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#include "decallib.h"
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#include "doomstat.h"
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#include "doomtype.h"
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#include "engineerrors.h"
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#include "filesystem.h"
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#include "g_levellocals.h"
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#include "gstrings.h"
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#include "info.h"
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#include "m_argv.h"
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#include "p_effect.h"
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#include "r_state.h"
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#include "serializer.h"
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#include "thingdef.h"
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#include "v_text.h"
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#include "vmbuilder.h"
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#include "types.h"
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#include "m_argv.h"
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#include "actorptrselect.h"
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#include "g_levellocals.h"
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#include "codegen.h"
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#include "vmbuilder.h"
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extern TArray<PalEntry> TranslationColors;
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@ -3055,7 +3050,7 @@ static int PatchSoundNames (int dummy, int flags)
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stripwhite(Line2);
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FString newname = skipwhite (Line2);
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ReplaceSoundName((int)strtoll(Line1, nullptr, 10), newname.GetChars());
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DPrintf (DMSG_SPAMMY, "Sound %d set to:\n%s\n", Line1, newname.GetChars());
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DPrintf (DMSG_SPAMMY, "Sound %p set to:\n%s\n", Line1, newname.GetChars()); // should %p be %s ?
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}
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return result;
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@ -3090,7 +3085,7 @@ static int PatchSpriteNames (int dummy, int flags)
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int v = GetSpriteIndex(newname.GetChars());
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memcpy(OrgSprNames[line1val].c, sprites[v].name, 5);
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DPrintf (DMSG_SPAMMY, "Sprite %d set to:\n%s\n", Line1, newname.GetChars());
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DPrintf (DMSG_SPAMMY, "Sprite %p set to:\n%s\n", Line1, newname.GetChars()); // should %p be %s ?
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}
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return result;
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@ -2,14 +2,17 @@
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// Globally visible constants.
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//
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#pragma once
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#include "engineerrors.h"
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#include "texturemanager.h"
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#include "v_font.h"
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#define HU_FONTSTART uint8_t('!') // the first font characters
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#define HU_FONTEND uint8_t('\377') // the last font characters
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// Calculate # of glyphs in font.
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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void InitDoomFonts()
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{
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// load the heads-up font
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@ -1,6 +1,8 @@
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#ifndef __A_MORPH__
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#define __A_MORPH__
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#include "info.h"
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#define MORPHTICS (40*TICRATE)
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#define MAXMORPHHEALTH 30
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@ -37,47 +37,47 @@
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#include <assert.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "p_local.h"
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#include "d_player.h"
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#include "p_spec.h"
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#include "p_acs.h"
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#include "p_saveg.h"
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#include "p_lnspec.h"
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#include "p_enemy.h"
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#include "a_morph.h"
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#include "a_sharedglobal.h"
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#include "actorinlines.h"
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#include "actorptrselect.h"
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#include "c_bind.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "cmdlib.h"
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#include "d_player.h"
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#include "decallib.h"
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#include "doomdef.h"
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#include "filesystem.h"
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#include "g_game.h"
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#include "g_levellocals.h"
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#include "gi.h"
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#include "gstrings.h"
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#include "m_png.h"
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#include "p_acs.h"
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#include "p_effect.h"
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#include "p_enemy.h"
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#include "p_lnspec.h"
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#include "p_local.h"
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#include "p_saveg.h"
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#include "p_setup.h"
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#include "p_spec.h"
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#include "p_terrain.h"
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#include "po_man.h"
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#include "r_sky.h"
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#include "r_utility.h"
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#include "s_music.h"
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#include "s_sndseq.h"
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#include "sbar.h"
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#include "a_sharedglobal.h"
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#include "filesystem.h"
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#include "r_sky.h"
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#include "gstrings.h"
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#include "gi.h"
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#include "g_game.h"
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#include "c_bind.h"
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#include "cmdlib.h"
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#include "m_png.h"
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#include "p_setup.h"
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#include "po_man.h"
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#include "actorptrselect.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "decallib.h"
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#include "p_terrain.h"
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#include "version.h"
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#include "p_effect.h"
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#include "r_utility.h"
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#include "a_morph.h"
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#include "thingdef.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "types.h"
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#include "scriptutil.h"
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#include "s_music.h"
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#include "v_video.h"
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#include "serialize_obj.h"
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#include "serializer_doom.h"
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#include "templates.h"
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#include "texturemanager.h"
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#include "thingdef.h"
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#include "types.h"
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#include "v_video.h"
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#include "version.h"
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||||
|
||||
// P-codes for ACS scripts
|
||||
enum
|
||||
|
|
@ -470,7 +470,7 @@
|
|||
PCD_TRANSLATIONRANGE4,
|
||||
PCD_TRANSLATIONRANGE5,
|
||||
|
||||
/*381*/ PCODE_COMMAND_COUNT
|
||||
/*385*/ PCODE_COMMAND_COUNT
|
||||
};
|
||||
|
||||
// Some constants used by ACS scripts
|
||||
|
|
@ -10880,7 +10880,7 @@ static void ShowProfileData(TArray<ProfileCollector> &profiles, int ilimit,
|
|||
|
||||
if (ilimit > 0)
|
||||
{
|
||||
Printf(TEXTCOLOR_ORANGE "Top %lld %ss:\n", ilimit, typelabels[functions]);
|
||||
Printf(TEXTCOLOR_ORANGE "Top %d %ss:\n", ilimit, typelabels[functions]);
|
||||
limit = (unsigned int)ilimit;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue