Fixed up format specifiers
also cleanup imports
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6 changed files with 147 additions and 160 deletions
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@ -37,47 +37,47 @@
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#include <assert.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "p_local.h"
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#include "d_player.h"
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#include "p_spec.h"
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#include "p_acs.h"
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#include "p_saveg.h"
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#include "p_lnspec.h"
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#include "p_enemy.h"
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#include "a_morph.h"
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#include "a_sharedglobal.h"
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#include "actorinlines.h"
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#include "actorptrselect.h"
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#include "c_bind.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "cmdlib.h"
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#include "d_player.h"
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#include "decallib.h"
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#include "doomdef.h"
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#include "filesystem.h"
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#include "g_game.h"
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#include "g_levellocals.h"
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#include "gi.h"
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#include "gstrings.h"
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#include "m_png.h"
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#include "p_acs.h"
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#include "p_effect.h"
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#include "p_enemy.h"
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#include "p_lnspec.h"
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#include "p_local.h"
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#include "p_saveg.h"
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#include "p_setup.h"
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#include "p_spec.h"
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#include "p_terrain.h"
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#include "po_man.h"
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#include "r_sky.h"
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#include "r_utility.h"
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#include "s_music.h"
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#include "s_sndseq.h"
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#include "sbar.h"
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#include "a_sharedglobal.h"
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#include "filesystem.h"
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#include "r_sky.h"
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#include "gstrings.h"
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#include "gi.h"
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#include "g_game.h"
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#include "c_bind.h"
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#include "cmdlib.h"
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#include "m_png.h"
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#include "p_setup.h"
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#include "po_man.h"
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#include "actorptrselect.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "decallib.h"
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#include "p_terrain.h"
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#include "version.h"
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#include "p_effect.h"
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#include "r_utility.h"
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#include "a_morph.h"
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#include "thingdef.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "types.h"
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#include "scriptutil.h"
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#include "s_music.h"
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#include "v_video.h"
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#include "serialize_obj.h"
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#include "serializer_doom.h"
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#include "templates.h"
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#include "texturemanager.h"
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#include "thingdef.h"
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#include "types.h"
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#include "v_video.h"
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#include "version.h"
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// P-codes for ACS scripts
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enum
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@ -470,7 +470,7 @@
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PCD_TRANSLATIONRANGE4,
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PCD_TRANSLATIONRANGE5,
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/*381*/ PCODE_COMMAND_COUNT
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/*385*/ PCODE_COMMAND_COUNT
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};
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// Some constants used by ACS scripts
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@ -10880,7 +10880,7 @@ static void ShowProfileData(TArray<ProfileCollector> &profiles, int ilimit,
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if (ilimit > 0)
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{
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Printf(TEXTCOLOR_ORANGE "Top %lld %ss:\n", ilimit, typelabels[functions]);
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Printf(TEXTCOLOR_ORANGE "Top %d %ss:\n", ilimit, typelabels[functions]);
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limit = (unsigned int)ilimit;
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}
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else
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