- floatification of g_shared.
- rewrote FraggleScript's movecamera function because it was utterly incomprehensible.
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4a79602325
30 changed files with 281 additions and 416 deletions
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@ -57,8 +57,8 @@
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#include "../version.h"
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#define XHAIRSHRINKSIZE (FRACUNIT/18)
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#define XHAIRPICKUPSIZE (FRACUNIT*2+XHAIRSHRINKSIZE)
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#define XHAIRSHRINKSIZE (1./18)
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#define XHAIRPICKUPSIZE (2+XHAIRSHRINKSIZE)
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#define POWERUPICONSIZE 32
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IMPLEMENT_POINTY_CLASS(DBaseStatusBar)
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@ -233,7 +233,7 @@ DBaseStatusBar::DBaseStatusBar (int reltop, int hres, int vres)
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CompleteBorder = false;
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Centering = false;
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FixedOrigin = false;
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CrosshairSize = FRACUNIT;
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CrosshairSize = 1.;
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RelTop = reltop;
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memset(Messages, 0, sizeof(Messages));
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Displacement = 0;
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@ -287,7 +287,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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::ST_Y = ST_Y;
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if (RelTop > 0)
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{
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Displacement = ((ST_Y * VirticalResolution / SCREENHEIGHT) - (VirticalResolution - RelTop))*FRACUNIT/RelTop;
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Displacement = double((ST_Y * VirticalResolution / SCREENHEIGHT) - (VirticalResolution - RelTop))/RelTop;
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}
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else
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{
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@ -377,12 +377,12 @@ void DBaseStatusBar::Tick ()
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}
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// If the crosshair has been enlarged, shrink it.
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if (CrosshairSize > FRACUNIT)
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if (CrosshairSize > 1.)
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{
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CrosshairSize -= XHAIRSHRINKSIZE;
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if (CrosshairSize < FRACUNIT)
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if (CrosshairSize < 1.)
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{
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CrosshairSize = FRACUNIT;
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CrosshairSize = 1.;
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}
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}
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}
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@ -567,27 +567,6 @@ void DBaseStatusBar::DrawDimImage (FTexture *img,
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}
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrawImage
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//
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// Draws a translucent image with the status bar's upper-left corner as the
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// origin.
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::DrawFadedImage (FTexture *img,
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int x, int y, fixed_t shade) const
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{
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if (img != NULL)
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{
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screen->DrawTexture (img, x + ST_X, y + ST_Y,
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DTA_Alpha, shade,
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DTA_Bottom320x200, Scaled,
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TAG_DONE);
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}
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrawPartialImage
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@ -1113,7 +1092,7 @@ void DBaseStatusBar::DrawCrosshair ()
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static int palettecolor = 0;
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DWORD color;
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fixed_t size;
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double size;
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int w, h;
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// Don't draw the crosshair in chasecam mode
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@ -1130,19 +1109,19 @@ void DBaseStatusBar::DrawCrosshair ()
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if (crosshairscale)
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{
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size = SCREENHEIGHT * FRACUNIT / 200;
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size = SCREENHEIGHT / 200.;
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}
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else
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{
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size = FRACUNIT;
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size = 1.;
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}
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if (crosshairgrow)
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{
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size = FixedMul (size, CrosshairSize);
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size *= CrosshairSize;
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}
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w = (CrosshairImage->GetWidth() * size) >> FRACBITS;
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h = (CrosshairImage->GetHeight() * size) >> FRACBITS;
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w = int(CrosshairImage->GetWidth() * size);
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h = int(CrosshairImage->GetHeight() * size);
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if (crosshairhealth)
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{
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@ -1255,7 +1234,6 @@ void DBaseStatusBar::Draw (EHudState state)
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{ // Draw current coordinates
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int height = SmallFont->GetHeight();
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char labels[3] = { 'X', 'Y', 'Z' };
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fixed_t *value;
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int i;
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int vwidth;
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@ -1286,10 +1264,10 @@ void DBaseStatusBar::Draw (EHudState state)
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y -= height * 2;
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}
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fixedvec3 pos = CPlayer->mo->_f_Pos();
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for (i = 2, value = &pos.z; i >= 0; y -= height, --value, --i)
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DVector3 pos = CPlayer->mo->Pos();
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for (i = 2; i >= 0; y -= height, --i)
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{
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mysnprintf (line, countof(line), "%c: %d", labels[i], *value >> FRACBITS);
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mysnprintf (line, countof(line), "%c: %d", labels[i], int(pos[i]));
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screen->DrawText (SmallFont, CR_GREEN, xpos, y, line,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight,
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