- floatification of g_shared.
- rewrote FraggleScript's movecamera function because it was utterly incomprehensible.
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30 changed files with 281 additions and 416 deletions
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@ -1354,8 +1354,7 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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}
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else
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{
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vis->texturemid -= FixedMul (StatusBar->GetDisplacement (),
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FLOAT2FIXED(weapon->YAdjust));
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vis->texturemid -= FLOAT2FIXED(StatusBar->GetDisplacement () * weapon->YAdjust);
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}
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}
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}
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