- floatification of g_shared.

- rewrote FraggleScript's movecamera function because it was utterly incomprehensible.
This commit is contained in:
Christoph Oelckers 2016-03-24 01:46:11 +01:00
commit 4a79602325
30 changed files with 281 additions and 416 deletions

View file

@ -126,6 +126,7 @@ fixed_t viewsin, viewtansin;
AActor *camera; // [RH] camera to draw from. doesn't have to be a player
fixed_t r_TicFrac; // [RH] Fractional tic to render
double r_TicFracF; // same as floating point
DWORD r_FrameTime; // [RH] Time this frame started drawing (in ms)
bool r_NoInterpolate;
bool r_showviewer;
@ -1010,6 +1011,7 @@ void R_SetupFrame (AActor *actor)
{
r_TicFrac = FRACUNIT;
}
r_TicFracF = FIXED2DBL(r_TicFrac);
R_InterpolateView (player, r_TicFrac, iview);