- added a 'copy portal' option so that linedef-based portals can be transferred to sectors that already have a tag.
SVN r2053 (trunk)
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3f059898fd
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4a8518e4f1
2 changed files with 42 additions and 12 deletions
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@ -1601,9 +1601,6 @@ void P_SpawnThings (int position)
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{
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int numthings = MapThingsConverted.Size();
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// [RH] Spawn slope creating things first.
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P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[numthings]);
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for (int i=0; i < numthings; i++)
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{
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SpawnMapThing (i, &MapThingsConverted[i], position);
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@ -3623,11 +3620,14 @@ void P_SetupLevel (char *lumpname, int position)
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deathmatchstarts.Clear ();
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// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
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P_Spawn3DFloors();
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if (!buildmap)
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{
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// [RH] Spawn slope creating things first.
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P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()]);
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// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
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P_Spawn3DFloors();
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times[14].Clock();
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P_SpawnThings(position);
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