- do floatification of the UDMF Health property as it should have been.
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7 changed files with 14 additions and 27 deletions
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@ -1741,7 +1741,7 @@ void P_LoadThings (MapData * map)
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mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
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mti[i].RenderStyle = STYLE_Count;
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mti[i].Alpha = -1;
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mti[i].health = 1;
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mti[i].Health = 1;
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mti[i].FloatbobPhase = -1;
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mti[i].pos.X = LittleShort(mt->x);
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@ -1837,7 +1837,7 @@ void P_LoadThings2 (MapData * map)
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mti[i].Gravity = 1;
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mti[i].RenderStyle = STYLE_Count;
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mti[i].Alpha = -1;
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mti[i].health = 1;
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mti[i].Health = 1;
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mti[i].FloatbobPhase = -1;
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}
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delete[] mtp;
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