- use more desctiptive names for the predefined vertex buffer indices.
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6 changed files with 19 additions and 2 deletions
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@ -772,11 +772,13 @@ void GLWall::RenderLightsCompat(int pass)
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}
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if (PrepareLight(light, pass))
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{
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vertcount = 0;
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RenderWall(RWF_TEXTURED, NULL);
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}
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node = node->nextLight;
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}
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memcpy(tcs, save, sizeof(tcs));
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vertcount = 0;
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}
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//==========================================================================
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